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Contents • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Image Guidelines JPEG files are not allowed on this wiki. Please read the. -- 18:13, 23 February 2013 (EST) Please do not upload box art as a title screen image. -- 21:24, 5 April 2013 (EDT) You might also want to categorize your images during the uploading process.
-- 20:13, 11 April 2013 (EDT) You uploaded a *ton* of images without any categorization whatsoever. You also forgot to add the game's name to the files, so there's no naming confusion.
Please don't forget either of these. Thank you for reading and I really hope you actually read the image guidelines linked above.-- 15:41, 23 July 2013 (EDT) Images need to be taken at the game's/console's native resolution, and tagged with the name of the console they were taken from. Again, please read the! -- 16:48, 10 August 2013 (EDT) Could you please make sure that ripped graphics are actually in PNG format, and not just renamed BMP images. -- () 15:12, 22 August 2013 (EDT) Please retake your Animal Forest screenshots at 320x240 as per the image guidelines.
-- () 18:22, 8 October 2013 (EDT) By 'retake' I mean retake them from the emulator, not resize them in an image editing program. -- () 18:37, 8 October 2013 (EDT) Look, I'm not going to tell you again: screenshots need to be TAKEN at native resolution, not RESIZED to native resolution. If you keep ignoring this rule I'm going to block you again.
-- () 19:06, 8 October 2013 (EDT) Alternative question: what emulator are you using and how are you actually taking the screenshots? Navcoder 2 9 Keygens. - () 19:09, 8 October 2013 (EDT) Like this: Do I really have to retake every picture? It looks the same either way. -- ( talk) 19:15, 8 October 2013 (EDT) I expect all users to follow the guidelines equally. And yes, it does matter, because it can affect the image quality.
-- () 19:19, 8 October 2013 (EDT) I've been retaking the last few, and either way it looks the same. -- ( talk) 19:21, 8 October 2013 (EDT) DS NTR Could you please reupload the Nintendo DS NTR Debug Cartridge to a site like MediaFire?
The only download links I could find for it are on MegaUpload, which was taken down by the US government. -- 13:21, 8 August 2013 (EDT) Regarding Car Logos According to the GameCube Service Disc v1.0/03 page, it has logos from Goodyear and Tamiya. Did you find them? 16:53, 8 August 2013 (EDT) Image Tagging Redux I feel like I'm talking to a wall here, but you really need to remember to tag your images with the console they came from, even if the game is multi-platform. -- 15:10, 12 August 2013 (EDT) Spongebob LCP pak files Could you tell me what did you use to decompress/access them. I need to look at the files.? -- JeanMich02 -08-15 Game Extractor can extract all the textures from the.pak files.
Alternatively, you can use these scripts on the PS2 version: Editing Please use the Show Preview button before saving your edits so that you don't create multiple edits for minor errors. -- () 15:23, 16 August 2013 (EDT) Yeah I'm sorry, I just think extremely quickly and try to get things done as fast as possible. If I make a mistake or if I don't like the way I worded something, I instantly go back to fix it. We have a bot that reports wiki edits in IRC. Every time you make a minor edit, it spits out a bunch of lines, so it's really annoying when you make lots of small edits in a row.
Just slow down and think about what you're adding before you add it, that's all we ask. Packard Bell Recovery Iso File. -- 16:09, 16 August 2013 (EDT) Bad Filenames Why do you continue to use filenames that blatantly disregard the naming guidelines?
You need to include the game name in ALL filenames, not just images. -- Wii Series Archive Decompression Can you tell me what did you use to decompress the CARC archives included in the wii play files? -jeanmich02 C-Tools. -- You might prefer the GUI tool; WiiExplorer.
-- 11:46, 20 August 2013 (EDT) audiofile tagging All audiofiles should be tagged as soundfile. - () 10:52, 23 October 2013 (EDT) Redirects Please don't create a bunch of unnecessary redirects for alternate spellings/interpretations of game titles. -- () 15:32, 28 October 2013 (EDT) DK64 Models What program(s) did you use to rip/view those DK64 models? -- () 13:10, 7 November 2013 (EST) I actually ripped them straight from the emulator with 1964 and the Lemmy's Nemu64 Graphics plugin, and got them to show up using runehero's codes.
-- ( talk) 13:12, 7 November 2013 (EST) Cool, thanks! -- () 15:44, 7 November 2013 (EST) SB Movie Modelviewer Which modelviewer did you use to open the GR2 model files? () 16:09, 16 November 2013 (EST) ( talk) 16:37, 16 November 2013 (EST) Regarding ripping graphics I have no clue how to rip graphics from things like GameCube games. PC Games like any Source Engine game; yes, but GameCube? How do you extract content from the ISO of the game (is it just opening it like it's a ZIP file with WinRAR)?
20:05, 5 December 2013 (EST) You'll need a tool like (which is also the emulator of choice). - () 20:51, 5 December 2013 (EST) Every game is different. Some have files I can easily just open and rip, while others require actually ripping it from in-game. -- ( talk) 21:02, 5 December 2013 (EST) I have the Dolphin emulator, it's how I'm currently playing Animal Crossing.
I've just not seen any option for ripping graphics: 21:09, 5 December 2013 (EST) In Graphics, go to Hacks and turn on Dump Textures. -- ( talk) 21:47, 5 December 2013 (EST) Arse barns! How did I not notice that? 22:43, 5 December 2013 (EST) Turns out I don't like this method of texture dumping, via Dolphin. Dumps everything as TGAs, only dumps stuff you see in the game, and gives everything weird names, so I can't tell what file is what until I open it up in Photoshop. 23:20, 5 December 2013 (EST) Hex Editor What hex editor do you use? — The preceding unsigned comment was added by () • () None.
I have no clue how a hex editor works. -- ( talk) 17:11, 25 December 2013 (EST) Extract How to Ripping Models from Spongebob the movie game.I dont know.There's lots of MODL files.Please can you help me?(Sorry for my bad English.Im German!)-- () 13:05, 1 April 2014 (EDT) Rename them to.dff and use 3D Object Converter. -- ( talk) 10:26, 25 January 2014 (EST) OK thanks,but no Textures?
And How can I view the rwtx files?-- () 13:05, 1 April 2014 (EDT) Taking Screenshots A lot of screenshots you've uploaded recently do not match their respective console's native resolution (your Frogger GBC shots are 145px tall, for example). You need to use the emulator's built-in screenshot function, not PrintScreen and crop the entire window. -- () 19:44, 14 March 2014 (EDT) Funny spambot page Uh. Wouldn't having that sort of text cause search engines to think the wiki is. A source of spam?
Even if it's just text? // 15:36, 19 March 2014 (EDT) Graphics What'd you use to rip these graphics? () 15:25, 28 April 2014 (EDT) yep, tile molester. -- ( talk) 15:56, 28 April 2014 (EDT) A request You've made a lot pages on Spongebob games lately, and so I was wondering if you could look into one game you haven't done yet: Spongebob Sqaurepants: Employee of the Month, as I assume you own it. I played it alot as a kid and after looking at all these Spongebob pages, I began to wonder if there was any unused content in it.
Unfortunately I lost my copy years ago, so you seem to be the best person to do the job. () 13:24, 10 May 2014 (EDT) I've looked several times and the game has nothing. I'm serious, there's like nothing at all.-- ( talk) 15:56, 10 May 2014 (EDT) Could you look at Nicktoons Racing's models? I don't know how. -- ( talk) 16:07, 2 June 2014 (EDT) Barnacles.
Well, Toon Twister 3D has some low poly models as well as high poly. They're W3D, which some program by Adobe can read. Found out it was Shockwave. -- ( talk) 14:19, 3 June 2014 (EDT) I've found 3 unused models as well as a 3D Gary.
If you've used Toon Twister 3D, you should know about Gary's appearance. I also found a Pirate Doll, a sledgehammer, and a Cookie Jar that's named Cocktail. Okay, make a page then. -- ( talk) 22:48, 5 June 2014 (EDT) I did, and Einstein deleted it just because it was a 'placeholder page.' Can you do it? No, you do it! I'm not The Cutting Room Servant.
-- ( talk) 07:27, 6 June 2014 (EDT) Well exuuuuuuuuuuuuuuuuse me princess! Shockwave games What tools are you using to look through Shockwave games? I have a few I'm interested in looking. -- () 19:14, 30 June 2014 (EDT) Offzip.
The command to extract stuff is 'offzip -a 'whatever.dcr' 'C:/whatever' 0' It doesn't extract it a convenient way though, it mostly extracts stuff as.dat files. If you're lucky, you might find some JPEGs.~~---- Thanks. -- () 22:03, 30 June 2014 (EDT) will extract the JPEGs that offzip misses. -- () 17:21, 1 July 2014 (EDT) Adobe Flash Hey Lemur, how do you get stuff from Flash games? -- () 23:23, 11 July 2014 (EDT) -- ( talk) 23:31, 11 July 2014 (EDT) SB movie/BFBB.snd files? How the hell do you play the.snd files in the SB movie game and BFBB? I've tried every PS2.snd player and non-PS2.snd player out there, and nothing works.
Please do tell your magic. () 14:34, 15 August 2014 (EDT) MFAudio. -- ( talk) 15:34, 15 August 2014 (EDT) Thanks, but so far only SNDS files are playing, and they're slightly sped up. What presets should I use?
() 18:44, 15 August 2014 (EDT) My brother and I figured it out. SND files - Mono, 0 Hz, COMPRESSED SNDS files - Mono, 0 Hz, UNCOMPRESSED Thank you so much. () 18:52, 15 August 2014 (EDT) hacking HTML5 GAMES from how did you hack HTML5/flash to get the unused content from this game. () 19:37, 16 August 2014 (EDT) Fiddler2. -- ( talk) 19:55, 16 August 2014 (EDT) Infinity Hey, would you mind looking into Disney Infinity? -- () 13:05, 31 August 2014 (EDT) yes, I would.
Look at it yourself. -- ( talk) 14:18, 31 August 2014 (EDT) and how am i gonna look into a Wii U game, Mr.Request? -- () 16:09, 13 September 2014 (EDT) well how am I? Looking at wii u games is currently impossible -- ( talk) 16:46, 13 September 2014 (EDT) Then how did we look at MK8? -- () 15:18, 14 September 2014 (EDT) 'We' didn't. A hacker that took advantage of an exploit he refuses to discuss did. As of now only he and a select few others can, and they're not divulging their methods.
Ergo, still technically impossible for everyone else. -- () 15:25, 14 September 2014 (EDT) Can I at least have some ketchup dude? -- () 20:52, 19 September 2014 (EDT) suggestion Hello, its Wonderman532 from youtube, you may not know me, but i love your SFM videos.
Anyway, i was thinking, can you rip stuff from Calling all Mixels V3.0? Its an android game based of the new CN show mixels. Plus can you show me how to get out of the title screen in the PS2 version of Spongebob BfBB? -- ( talk) 19:27, 14 September 2014 (EDT)plus i want to oh yeah, youre not a request guy, nvm.
But tell me how to rip sounds from PS2 games with audacity i tried using VOX ADPCM encoding & its all staticy & i tried using noise removal & everything but it never turns out good aaarrrgghh DX Use PSound. It also works with some PC games, like Employee of the Month.-- () 20:57, 19 September 2014 (EDT) ok ill give it a shot. One of your.bms scripts dont work on Game Extractor im trying out the AtlantisSquarepantisPS2.bms script on Game Extractor, it don't seem to work on CFtKK.
Am i doing something wrong? The errors are: 0x4, 0x10, 0x28 & 0xc which are all variables. Oh btw im using Game Extractor vi2.2 demo — The preceding unsigned comment was added by () • () Use regular quickbms. -- ( talk) 18:46, 20 September 2014 (EDT) how do you extract from mainData from unity games?
Do you use game extractor or unity assets explorer? Kaykay oh btw, Game Extractor is not extracting any.hip files from Spongebob BfBB.