Sierra Hull Secrets Rarity
Everyone loves a child prodigy, and music history is littered with their tales, from to. Yet it's rare that a young musician exudes not only talent but the inescapable impression that he or she is here to stay, destined for greatness and lasting contributions. Is such an artist. Playing since she was eight, discovered by at 11, is an extraordinarily gifted bluegrass mandolinist, but more than that, she's a sophisticated all-around artist.
“I think she's endless. I don't see any boundaries. Talent like hers is so rare, and I don't think it stops. It's round.” So said Alison Krauss about Sierra Hull, who started playing mandolin at age 8 and was signed to Rounder Records by 13. Her debut album, Secrets, came out in 2008, when she was 16, and peaked at number.
On her Rounder debut,, which follows a self-released CD, proves an engaging vocalist and interpreter of songs as well as an ace picker. Working within the traditional format -- surrounded by acoustic guitar ( is among the guests, peeling out a sublime solo on 'That's All I Can Say'), banjo, fiddle, bass, and occasional Dobro -- never lets on that she was 16 when she made this record. Whether on a vocal harmony-dominated take on the oldie 'Everybody's Somebody's Fool' or the instrumental breakdown 'Hullarious,' on which she doubles on guitar, is in complete control. This isn't an experimental or 'newgrass' record but it's not meant to be: is carrying on a tradition with honor and style. It's in good hands with her.
— Marn Hierogryph, on the Mandalorians, Being a for an is a low-status, low-pay, high-risk job in an, with very little, but hey, they normally have a brilliant. So it's hardly surprising that most applicants aren't exactly (not that their bosses tolerate ), and could be fooled by tricks that wouldn't bother an average six-year old. Common issues are: • Attacking heroes. • Stopping them for. • Dismissing odd sounds as.
• Or just as bad,. Is it any wonder to kidnap the President's daughter? • Sounding the alarm at the, even if it's. • When searching for people,. • Assuming anyone in a must be a guard, even if they don't them note Although this may be for the, or in very large facilities.. • Not asking for identification when an unscheduled of a large and dangerous captive shows up.
• Assuming that the heroes would never attempt to sneak. • Getting easily distracted, especially. • But never curious enough to eavesdrop on conversations between the prisoner and, especially when they say they with a prisoner, if you know what I mean. • Leaving important keys dangling from an easily accessible chain. • Walking very close to prisoners. • Examining prisoners whilst unarmed and alone, and having left the cell door open. • Never watching prisoners locked in a room.
• Not raising an alarm upon seeing something suspicious, especially the corpse of another guard. • Particularly in, staring at the wall or otherwise ignoring key entry and exit points. Note Stealth-game guards also tend to have very limited peripheral vision and a very predictable sweep of the head while patrolling, although it's a smidge unfair to call someone 'stupid' for what are obvious physiological or psychological problems. Whoever hired them, on the other hand. • Another one common in stealth games is guards having to stare at the hero for a good ten seconds before they even think that the oddly-dressed guy running across the restricted area might be the hero that they're looking for.
And then not bothering to look as soon as they can no longer see him. • Ignoring the fact that • Blurting out the to the door they're supposed to be guarding. • in the latest issue of Hot Babes instead of paying attention to what's going on around them. • Not noticing that the other guards seem to be disappearing. • Carrying or storing weapons in a prison, in such a way that they are easily stolen by the escaping prisoners (prison guards being heavily armed makes sense, but not in a way that allows the prisoners to acquire these weapons). • Allowing the prisoner/captive, especially when the bathroom contains possible.
• Never learning that it's NOT the hero/villain. Especially after he/she just left in his/her wake. • Not properly searching prisoners before throwing them into the cell. Especially, allowing them to keep their 'harmless trinkets, which will totally not help me escape' with them in their cells. In the case they actually bother to confiscate the equipment, they will often end up leaving it in a place where the prisoners can easily recover it if they were to attempt an escape. • Dropping Full Alert Mode because the hero (who two minutes ago ran across the room in a massive firefight with everybody) hasn't been seen for two minutes. And he keeps doing this.
•, ignoring it instead of sounding the alarm, or at the very least getting a maintenance team onto it ASAP with accompanying guards. • Never questioning or getting confirmation about that mysterious surprise inspection, the. • Allowing the prisoner to taunt them into entering the cell to give them a sound beating, especially if they appear to still be shackled or tied. • Having a very particular ratio of respect for authority and independence. Just enough of the former to be, but enough of the latter that they don't just pass the buck by checking with their supervisor. • An inability to connect the man in front of you with the one you are chasing as, although they have the same height, build, appearance, outfit and ethnicity, the one you are chasing was not wearing a hat.
Yes, it causes much annoyance among viewers, but this trope is very handy for a writer because it allows the excitement of a bad guy or good guy to be captured and also leaves it open for said prisoner to escape. If the guards were competent, the story may end up bogged down with important characters stuck in prison.
It is also one of the in that if guards were too competent, the games would be too damn hard to play. This isn't simply about being captured by an either. Most public places have some simple form of security, like at the mall or a sports arena, and despite the 'mall cop' stereotype of this security, it's usually on-the-ball. Some events like chase scenes count on that sort of general security being totally absent or inept so the story can continue to be exciting. The good guy is being chased by the bad guys, when it isn't really important to the plot gives viewers a little too much to keep track of. The trope name is a pun on the film.
See also for the stealth game variant. Mind you the place the guards in question are guarding may have, where the heavily guarded complex is easily entered and/or exited. •: • The Britannian guards frequently wait until Lelouch has geassed them before actually doing their job. Twice they have waited for Lelouch to give a long pretentious speech before he geassed them into killing themselves.
Reaches its peak when Lelouch just walks up and waits more than a minute while the guards attack him with spears before geassing the entire room. Although he was still a Prince, and thus it's doubtful assault against royalty goes over great in Britannia. • The Chinese Federation are even worse. While they do have guns, they just stare dumbfounded as Xingke fights them off with a sword since the only Chinese soldiers to fight are the ones with spears, and then they watch as Lelouch gives a speech before he finally has the sense to take his gun and hold Tianzi hostage with it.
Granted, they were in the middle of a wedding chapel surrounded with VIPs from two superpowers, so it's possible that they may have simply wanted to avoid accidentally shooting someone else, but the guards outside have no excuse. New Tuxbox Flash Tool Download there. • In one episode, an unarmed Lelouch and Kallen find some Britannians on a remote island and effortlessly steal their ridiculously powerful prototype mech. The mech itself was unguarded, and the 'guards' left the keys in the ignition. Kallen has to beat up a few guys, but Euphemia was fairly close, though, so it may have been to avoid regicide. • In, Baron Ashura's mooks are this trope, as exemplified in a scene during the beach episode that so utterly ridiculous that you wouldn't believe it unless you see it. • In the key to Lunara's floodgates are guarded by an old man that sleeps most of the day in a guardhouse without a door.
At the start of the film, a spy walks in there, takes the keys, and no one realizes anything until he opens the flood gates. Considering this could have flooded the entire city it merges with. • One episode of has Piyomon and Gomamon knock out and steel some food from a particularly dumb guard by goading him into taunting them with it. •: • Being based on the period before, it's featured with some regularity in one of the show's.
• One character actually. She and her husband then proceed to do just that, and only fail because they stumble on Oscar, who could have recognized they were out of place. • Also on one occasion, where Fersen is leaving Versailles after a secret meeting with Marie Antoinette and is stopped by some soldiers of the French Guards. Bonus points for the French Guards being particularly infamous for laziness during guard duty and Oscar, who had recently become their commander, showing up in time to save Fersen. Then when Oscar tells Fersen which gate was guarded by the laziest guards (who weren't in Oscar's regiment, so it wasn't her problem). • In, Inpel Down is the World Government's high-security super-max mostly due to its architechture and resources, such as demon guardians and seastone restraints. Unfortunately, it seems very little attention was given to selecting and training human guards, who are woefully unprepared for handling prisoners with Devil Fruit powers should said prisoners be able to use them.; note that the only reason they even got a few shots off is because Crocodile was somewhat amused.
(It doesn't apply to named characters like Magellan and Sadi-Chan, however.). •: • An old story saw the government imprisoning them in specially designed cells. Reed Richards and Johnny managed to find tiny flaws in the prison design. The Thing found that the door was strong enough to take one punch from him, but not multiple blows, which makes the prison designer crazy. Sue Storm turned herself invisible.
And yes, guards set to guard The Invisible Woman opened the door because they couldn't see her. • A not-so-old issue of uses the same idea, only it was evil zombie versions of the entire team in one cell together, and the Reed Richards counterparts prepared the trick by claiming he had built a teleporter from a ballpoint pen and a string of hair. Zombie Susan even lampshades how amazed she is that the guards were tricked by the Invisible Woman. Turning invisible.
This one is especially pathetic, given that even if the teleporter claim had been true, there would still have been no earthly reason to open the doors. • A case of 'The Security Designers Must Be Crazy' happened after Reed and Doom were apparently killed.
The rest of the team and Llyja was captured by the Skulls who thought they had designed a cell and shackles that could nullify their powers. Well, the stuff worked. For about an hour. After that, escaping was pretty easy.
(Not to mention that the four of them were very angry at the Skrulls for humiliating them with their version of a 'perp walk' beforehand, so to speak.) • In the Gladiator, Asterix and Obelix find a guard who works at the prison where they are holding Cacofonix prisoner. Asterix tells Obelix that they have to ask him some 'clever questions' to find out his exact location. Obelix, to Asterix's astonishment, simply asks 'Hey you! Where is Cacofonix imprisoned?' The (overly tired) guard replies in detail adding 'but it's a secret' while Asterix sits there befuddled. • The guards at the -verse. Whether it's letting the Joker substitute all their real guns for popguns, allowing him access to janitorial chemicals that let him mix together some Joker Venom, or constructing a hot air balloon that allows him to fly over the walls, the increasingly ridiculous, contrived and unbelievable ways that the Joker and the other Bat-villains escape from Arkham would be construed as painfully bad in any other franchise.
For the Batman comics, on the other hand, it's par for the course. • kicks in when you realize that it's probably safer for the guards to not try and stop people like the Joker, Killer Croc, Two Face, and Poison Ivy. The guards survive longer if they stay out of the way of escaping inmates, and it's safer for the guards if Joker is on the streets instead of at their daily work place. • Marvel had a version of Arkham called Ravencroft that would have been far more secure if not for incompetent staff and even more incompetent government officials funding the place.
It was originally run by Dr. Ashley Kafka with Colonel John Jameson heading the security, but her insistence that some inmates could be cured (when they obviously couldn't) led to problems. After the government decided that the Chameleon could stand trial, she made a serious breech of protocol by taking him out of his cell and into the facility's basement, which of course, let him escape. After the crisis this caused, both Kafka and Jameson were fired, which only made things worse.
The first replacement actually thought that the extensive security devoted to one inmate — who happened to be Carnage — was too much of a drain on the budget, and, completely ignoring the screaming protests of the veteran guards. It took Carnage all of ten seconds to escape (and worst of all, his symbiote nearly possessed the this time). • In an early story, a bunch of guards abandon all common sense for a barrel of mead, leaving the guard room empty (and allowing Johan to sabotage the drawbridge).
• In the very first story of it's mentioned that he had broken out of the supposedly unescapable prison of Asen. More recently a flasback showed how he did it: he killed two guards who gave him a small opening, stole the uniform of one of them and ruined his face to slow identification, then took off his and walked out dressed as a guard. Granted, that was before the police knew of his masks or his true face, but the guards still failed to notice a man in uniform who was not one of them.
• The second time Diabolik was arrested. They caught him with his true face and by now knew his masks, so they managed to keep him in jail long enough to sentence him to death, but Eva Kant, at the time not a wanted criminal yet, broke him out the very day before the execution. Easy: she bribed two guards to bring him to her so she could give him a proper goodbye (she had also confessed being in love with him), and when they brought him to her she brought him in a shack where the two drugged Eva's AKA George Caron, secretary of the Minister of Justice, put on him a mask with Diabolik's face, and when the guards told them it was time to bring Diabolik back him gave them Caron. The guards, not suspecting anything in spite of the masks being now known to the public, brought Caron back in the death row, and then, at the appointed time, on the guillotine, where he was executed, and had Ginko not noticed 'Diabolik' was moving like he was drugged nobody would have ever realized what had happened.
• in the rest of the series: knowing, whenever Diabolik or Eva are arrested the guards keep them under heavy guard, ready to shoot to kill on sight and adopting such things as putting them in a jail surrounded by swamps (Eva's first arrest). Sure, Diabolik and Eva always break out in the end, but that's because they're just that good, and have to resort to increasingly complex plans.
• When Feliciano rescues Ludwig from the American base in the fanfiction, 'Auf Wiedersen, Sweetheart.' The plan involved getting all but two American guards to leave by telling them that their counterparts had gotten into a in town and then convincing the remaining guards to.
• Wholly averted in the fanfic. When an alarm goes off in the medical wing, a sympathetic doctor disables it, then blames a system malfunction.
A short while later, several guards arrive, and one of them specifically points out that the aforementioned behavior made security more suspicious that something was amiss, since and not one of the video games the Heroes characters originated in. • features a scene described thus by a sporker, caused by sheer incoherence. 'Looks like Legolas has just asked the guards — sorry, the gards to keep an eye on Laura's room while the orcs are kidnapping her, and. It all gets a bit confused.'
'So the gard walks into the room and sees the orcs, and does nothing. Legolas runs off down the hall, then runs back and asks the gards where Laura is. They say that the orcs took her, neglecting to mention that they stood by and watched.' 'And by that time, the orcs have apparently already returned to Mordor. I think we can safely assume that all the characters have gone insane.' • Parodied in when Tristan is sneaking up on a guard in a suit of armor.
'CLUNK CLUNK CLUNK.' 'Must be the wind.' 'CLUNK CLUNK CLUNK.' 'Yeah, that's definitely the sound that wind makes.' • In fanfic, this trope is subverted. Celeste's Yami, Aclina, who is supposed to be somewhat of a guardian for Yami (At least according to Word of God), is implied to be crazy by the way she punishes Ran's kidnappers: with an imersion into insanity. When she turns on the kidnappers, she has 'A smile stained with pure insanity' on her face.
But when she turns back to Yami, she has 'Her usual look of indifference' on. This implies that Selective Insanity is present. • In, L sends Aizawa along to supervise the prisoner transfer of, but with the ease Light has with communicating with Beyond, Aizawa might as well not be there at all. • The fanfiction has some amusing amounts of this. • Lampshaded when a guard just lets the main character, (a foreigner), walk into a guarded compound when all Jericho offers in the flimsy excuse that he's a '.
(Jericho is dressed like a cowboy, by the way.). You are a very trusting stallion and should be fired from your job. You didn't even check to see if I had any identification. If Equestria even uses identification like that. I should look into that. • And then b-e-a-utifully subverted! Jericho walks up to the Baron's plantation house, tricks the guard into letting him in, then, as Jericho is walking past, the guard bashes Jericho upside the head with his nightstick.
Turns out the guard was more than anyone would have thought. •: • Played straight when a Dilgar infiltrator on Earth successfully kidnaps the deputy director of the PsiCorps in spite of her and her guards being telepaths, and then defeats said guards by using their telepathy against them. To the guards' defence, they were usually employed to hunt down rogue unarmed telepaths and their opponent was a professional extremely good at fighting and hiding his thoughts and equipped with a suit making him invisible.
• Later: when the infiltrator penetrates EarthDome (the city near Geneva built specifically to house the Earth Alliance government), he successfully enters thanks to the codes he extracted from the deputy director, his invisible suit, and the fact he's believed to have drowned right after the scuffle with the telepaths, but fails to leave when, wrecking his suit and causing half the guards to come to kill him (he's killed by the ones who found him about one minute before a hundred guards tracks him down). After that incident, guard dogs are dispatched to the entrance of all military bases, with one Dilgar with an identical suit failing to secretly follow one of his leaders to a diplomatic meeting specifically because of a guard dog alerting the guards. • In, Genesis gets reports of a lone unaffliated man outside the camp, believed to be a Wutai spy. Genesis thinks the scouts who reported presence are morons since Cloud is not hiding in the least, is too blond to be from Wutai and is openly camping.
•: In the sequel Picking Up the Pieces, the new security guard at Night's gym is ostensibly there to keep further pranksters out after somepony dumped purple dye in their swimming pool, but he's too busy reading his newspaper to look up at any visitors, like Night, when he says the pool’s closed and explains why it’s closed. • The guards in fall prey to a few of these.
They're decent enough at their jobs when they're in action, but it's the boring surveillance part of the day that always slips them up. At one point in the movie, they all leave their posts to check on a colleague who's just collapsed. Later, they don't notice Helen when she's right behind them.
She even talks. Later still, nobody is paying attention to the security cameras and are all partying in the background. Only notices the escapees that don't even bother to avoid the security cameras. Most notably, though, is later in the same scene where it gets absurd enough that Bob it. They enter a large room with no-one in it and he absently wonders, 'Where are all the guards?' • Double subversion in.
The heroes (who consist of an amorphous blob, a fish-man, and a human/cockroach hybrid) adopt to bluff their way past an alien clone. He recognizes one of them as a clone that's 'defective beyond repair'. And immediately orders the other two to dispose of him. And gives them a key card. •: The Bog King's outside his palace, while not competent enough to capture one fairy princess, are at least awake. His personal guards fall asleep on the job in front of him, • The Guards in.
They cannot find an old lady who has kidnapped the baby princess for almost two decades, when she happened to be in a tower within riding distance. Then said princess's crown gets stolen right under their noses. Then one of the thieves comes back to Corona later with a girl with 70 feet long of hair and they don't notice it, even though he is dancing around. The only competent member is, and he's the only one to make crime virtually disappear.
The same thief was able to walk up to the palace and meet the King and Queen face-to-face. • A truly memorable subversion in: Preed, Stith, and Korso are trying to free Akima from a slave prison.
They see a large, brutish guard around a corner, and Stith offers to take him out. Preed refuses, saying, 'This requires cunning and deception.' They then walk up to the guard, and Preed spins a tale that he and Stith are traders, and that Korso is the slave they're looking to sell. After delivering his story, we have this exchange. Guard: You're lying. He's not a slave and you're not traders.. He doesn't carry himself like a slave!
Probably ex-military. Note Korso is a former Earth Akrennians always threaten before asking a favor, it's tradition. And your robes are made out of bedspreads! Preed: Er, do we have a 'Plan B'? Deep Fritz Chess Software Free Download there.
[Stith knocks the guard out with a powerful kick] An intelligent guard! Didn't see that one coming. The commentary reveals this is one of the very few complete relics of 's pass at the script. • In, the Meanie guard leading the team of four Apple Bonkers doesn't realize that the fifth Apple Bonker is the Beatles, each sitting on one another's shoulders. When he finally catches on, he aims his gun at them but it jams, giving the boys time to escape and drop the giant apple they were holding on him. • has one scene where Judy and Nick manage to sneak past a group of wolves by imitating a howl, causing the entire wolf squad to howl in response and completely miss out on the two sneaking in.
• Consistent in all the movies. • One even manages to fall into the lava flow when he's outwitted by Felicity Shagwell's boobs.
• Special note to Michael McDonald in the first one, who emits a drawn out at the oncoming steamroller. That and he needs to inhale to continue screaming before getting run over. • Crosses over with on multiple occasions. In each case, Dr.
Evil is about to leave the heroes in an easily escapable death trap, and rather than supervise their deaths himself, he relies on 'one inept guard.' • In Charlotte Gray, which takes place in Nazi-occupied France, the eponymous heroine and a member of the French resistance are being held in a house by Nazis, and manage to distract the guard who's supposed to be watching them by making out, then jump him and run for it when he comes over to separate them. • The plot in Condor pretty much is built on this: the villain had stolen the code to control the, and was captured and put in jail. The movie starts with the villain's breakout. The big worry? Nobody thought to change the code to the. • Fittingly enough, has a few examples.
When the heroes mount their rescue, the guards fail to notice that they're being drugged, or the guy getting highly irritating sap dripped all over him, or the guy they've never seen before going around shooting them with a tiny bow and arrow. Wallace lets Tuco go relieve himself.
• in, when the racist white prison guards attack a peaceful African-American prisoner, thus allowing Kumar to escape with an enormous bag of marijuana. I'm actually supposed to be getting out of jail, not going back in.'
Played straight with the foolish guard who enters the cell alone while is performing a and subverted by later multiple guards who are more watchful, staying in the same cell with one having a pistol trained on Bond at all times. • Towards the end of, the doesn't mind that his guards are because it gives him and a chance to. Unfortunately the dancing girls are part of Octopussy's, currently sneaking into his palace.
Another guard is drinking on duty, and has a moment as he looks over the wall and sees a female circus acrobat standing on the head of an elephant. Rex's escape is, in spite of it being smart enough to fake an escape by making it look as though it climbed over the wall and hiding, and having enough control over its bodily functions to fool a thermal scanner, still reliant on people being dumb enough to enter its enclosure before checking if its implanted tracker is still in there, even though this information is a phone call away. • The hapless security guards in are this trope.
The first one falls head and heels for the naked and gets his sucked for this, allowing her to escape from the autopsy room. The other three guards that are supposed to stop her on the research facility don't fare any better, with one of them trying to lure her with a half-eaten biscuit only to get zapped for his trouble and another one suffering a similar fate.
The last, older guard is scared out of his wits and does nothing as the Space Girl calmly makes an exit. • In, a guard, despite being from a planet of idiots, doesn't assume Dad is a guard just because he's wearing a uniform. However, she unquestioningly accepts the laughable answers he provides in response to her questioning and lets him go on his way. • The guards of Swamp Castle in have a hard time comprehending simple orders. Even if they did, they wouldn't have stood a chance against Lancelot's.
The guards were expecting guests for the wedding, but even still, calmly watching a screaming knight charging towards you over a field with a sword brandished makes you wonder. 'Now, you're not supposed to enter the roo— ARRGH!' • None of them even try to stop Lancelot during said, or even try to • In: Battle of the Smithsonian, Larry's escapades in the various branches of the Smithsonian along the National Mall go completely unnoticed, as if the entire area is devoid of any human presence save Larry himself. Ironically, Larry is a guard. Would YOU stick around once the dinosaur skeletons and such started moving? • In both 'Night at the Museum' movies, it's more like 'the museum administrators must be crazy.' Larry's initiation involves being given a rule book, a uniform, a brief tour by his predecessor, and a small note of rather unusual instructions, and then being left to his own devices, with no backup.
If it weren't for the army of, he would have been completely helpless when the inevitable robbery occurs. His British counterpart in the second movie has it even worse. While she is quite competent, and did go entirely by the rule book, the closest thing she has to a weapon, is a hammer she brings from home while Larry at least has a night-stick, a flashlight, and pepper spray. Like Larry, she also has no backup, except a long, complicated phone number to call, and then only when she's absolutely certain things have escalated to a point that she can't possibly handle it by herself.
As graphically shown, this puts her completely at the mercy of any determined or marginally competent group of thieves, criminals, or malcontents intending to do her or the museum harm. She lampshades that she's starved for conversation because she doesn't have co-workers at the job. A mook standing on the edge of a cliff catches the hero sneaking up, intent on braining him with a lump of wood. Instead of grabbing his rifle the mook begins waving his arms about and howling in a highly exaggerated martial arts style. The hero gapes in astonishment then, as the mook turns to deliver a spinning kick, boots him down the mountainside. • In, the Enterprise manages to fly deep into Klingon territory to rescue Kirk and McCoy despite a listening post picking them up and demanding to know their identity and destination. They manage to foo.