Atomic Race 412 Manually
Collector buying old coin operated penny arcade games collecting, fortune tellers, gun rifle games, cranes, diggers Support this Pinball Repair Website! (It costs money to provide this information.) Donations are being accepted, please see for details, and/or please purchase the This Old Pinball repair instructional videos. (Especially TOP6 which covers EM arcade game repair.) Vintage Coin Operated Fortune Tellers, Arcade Games, Digger/Cranes, Gun Games and other Penny Arcade games, pre-1977. 08/15/17, by I buy, collect and restore vintage arcade games! If you have any mechanical arcade games, fortune tellers, driving game, cranes/driggers, gun games or other coin operated penny arcade games for sale, please contact Arcade Games I am Looking For.
I am especially interest in any fortune tellers,, or any. Particularly games like (Genco 1958), (Genco 1957). Also looking for other arcade games including (Williams 1954), (Mutoscope 1954), (CCM 1958), (Evans 1941), (Evans 1948), (Mutoscope 1955), (CCM 1949), (Gottlieb 1940), (Evans 1940), (Evans 1940). I am also looking for gun games such as (1960), (1959), (1958).
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How to find a game easily in this document: This document is organized alphabetically by game type. To easily find a particular game, use the CTRL-F function of your browser, and type in part or all of the game's name to search this document. Introduction: This document covers coin operated electro-mechanical arcade games as found at penny arcades during the 1940s, 1950s, 1960s and 1970s. Pretty much any penny arcade game up to the video game era (pre-1977).
Arcade video games started to come out about 1976, and none of these are covered here. This document only pertains to games that used mechanical and electro-mechanical devises to created their game play. I personally find these games to be extremely interesting, as the designers came up with some amazing games without using much more than relays and switches, and their imagination and ingenuity. Some 1970s arcade games do have electronic sound boards. Those are Ok too, just they can't have a video screen of any kind!
Included here are electro-mechanical fortune tellers, arcade games, driving games, gun games, diggers/cranes, and sports games. These are the games that I personally find fun to collect, restore and play in my basement.
Obviously not all pre-1977 penny arcade games are covered here, but I will update this guide as more pictures and information becomes available. Also there is some overlap on this site with my web site, and my web site. This was done to present a more complete penny arcade game picture here. Be sure to check out the web page too. No game specific information, but very cool arcade pictures from days past.
Coin operated fortune tellers have always been popular at penny arcades. The 1950s Genco fortune tellers such as (Genco 5/57) and (Genco 5/57) are my favorites.
These have an advanced (for the time) animatronic gypsy or grandma figure that moves, deal cards, breathes, and gives out a paper fortune which the patron takes with them. Though fortune tellers go against my 'playing fun factor' (you really don't play a fortune teller!), there is something very unique about these machines that captures the imagination of everyone. The early animatronics seem quite realistic (especially given the era in which they were made). The 1988 Tom Hanks movie 'Big' didn't hurt the popularity of fortune tellers either (Hanks visits a boardwalk fortune teller who transforms him from a 13 year old kid to an adult). The earliest fortune teller models were made by the Mills Novelty Company.
Their two best (Verbille, which resembled a gypsy in the back of her wagon), and. These early fortune tellers had phonograph players inside and would spreak your fortune, but had no animatronics. In the 1930 to 1950s, International Mutoscope, Doraldina Company, Genco, Mike munves and others had fortune tellers but they lost their voice. To compensate they had motion; breathing, eyes moving, hand waving, head nodding, etc. They also vended a card with your fortune. This style continued until the late 1960's when Prophetron Company made, which used an 8-track tape player to deliver an audio fortune to the customer and did not have any animatronics. Today's new fortune tellers often have both animatronics and a sound track.
Also cute from this era are love testers and fortune vendors, mostly made by Exhibit Supply from the 1930s to 1950s. This included Kiss-O-Meter, Egyptian Ramasees, Smiling Same the Voodoo Man, Magic Heart, Magic Pen, Mystic Eye, Love Pilot, Love Teller, Magic Ball, Blow Ball, Cupids Post Office and others. Basically these were light animated fortune tellers that were more simply in design. Exhibit Supply Love Testers and fortune vendors.
Welcome to America, where the right to bear arms is in the Constitution! Well I don't own any real guns, but I do own a gun game or two.
Hey, no one gets hurt and the kids love them. And I'm talking about mechanical arcade gun games here, not a video gun game. Some popular gun games are the early Seeburg light actived gun games (known as the Ray-O-Lite/Rayolite/Rayolight Rifle Range style) like (1939 Seeburg) and (1947 Seeburg), with my favorite being the controversial 1942 World War 2 conversion of Chicken Sam into Seeburg's. This Rayolite of gun game was made mostly during the 1930s and 1940s, and the Ray-o-lite gun was 'free form' and not attached to the game (other than with an electrical cord, and the gun housed in a free form gun stand). Usually these game are very mechanical (for example, in Shoot the Bear the bear actually rears-up and turns when he is hit), and often have a jukebox-style amplifier for sound effects. The disadvantage to the Rayolight type of gun game is the amount of space required. The gun/gun stand are about 15 to 25 feet from the gun's remote target cabinet, and are attached by a long cord.
The combination of vacuum tube design and mechanical innovation really makes this style of gun game a challenging project. The other style of gun game was first invented in the 1920s by Gent and Fey. These use wipers and electrical contacts to aim the gun and sense target hits from the game mounted gun. In 1947 Eldon Dale made the Gent/Fey gun concept much better with his 'Dale Gun'. This combined Gent & Fey's wiper/contact system into a more practical/compact cabinet, and with good realism.
The trick to the Dale gun games was mirror(s), used like a periscope. This allowed the Dale gun cabinet to be shallow (about 2' deep) and more upright, yet give a perception of up to seven feet (the 2' depth, plus 4' of vertical cabinet). The player is actually looking at a mirror (or multiple mirrors, depending on the game), angled to the gun. The targets are in the bottom of the cabinet (at the player's feet). This makes the shallow gun cabinet feel much bigger, like the targets are farther away.
Also multiple mirrors can be used to give a 3-D type dimension to the targets. The majority of gun games from the 1947 to 1976 were the wiper/contact Dale (mirror) gun variety. In 1964 the Dale style gun games got Black Lights. This feature was first used by Midway with Rifle Champ and Space Gun, but it was soon adapted by all the gun game makers. Now the inside targets were painted with florescent paint, giving them an erie glow under the black light. Because this was such a good effect, all Dale-style gun games from 1964 and later used black light(s). By the 1968, many gun (and other arcade games) had electronic sound.
These were sound boxes with a minimal amount of short sound bites (usually three distinct sounds). By the 1969 many EM (Electro Mechanical) Dale gun games (and many other arcade games) had 8-track background sound, making them quite fun.
Chicago Coin and Midway made a bunch of these in the early 1970s, like the 1971 gun game. One of the sound tracks would be the background sound, and on some games like Midway's the other tracks are used for speciality sounds.
In general the 1970s EM Midway gun games were the most complicated, marrying early solidstate circuits with EM (electro-mechanical) circuits. For example, Midway used solidstate circuits to control target motor speeds. Also Midway used motorized score reels.
In addition Midway often integrated an 8-track tape player into a game using solidstate circuits. Unfortunately the more complicated Midway gun games did not necessarily make better. And ( and are my two favorites) are much simplier to maintain and fix and are just as much fun (if not more fun).
Most of gun games also had a big 120 volt coil connected to the gun to provide some recoil when the gun was fired. This provides a very realistic effect to the gun, but unfortunately this coil is often burnt. A good concept of the 1970s is twin gun games, where there are actually two rifles on a single game. This provided great simultaneous competition between two players. One target to shot, two players shooting it.
The fastest and most accurate shooter gets the points. These are really fun, but the cabinet size if often bigger, making it difficult to get one of these into your basement! Chicago Coin and Midway made these (no double Williams gun games), with CCM's being one of the best. The last generation of mechanical gun games combined the Dale gun mirror system with the Seeburg light activated system. Midway made this variety during the mid 1970s, like Midway's 1974. At first this type of light activated Dale gun game is not obvious, as it looks like a regular wiper/contact (stylist) Dale type gun.
But of course there are no gun wipers or contacts. This style of gun game is generally considered to not be very desirable. This is because ambient light in the room confused the scoring, making the game very fussy about scoring hits, and players felt gypped. Also a flashlight could be used to run the score up. But the problems with these 1970s Midway lightray games stem from the light sensors in the targets. With time the targets become less sensitive to light, and don't score well. Unfortunately it's a dated design and finding replacment light sensors is difficult.
This makes repairing the Midway light ray style gun games more of a challange than a standard 'stylist' type gun game (like Williams and CCM used). Of the 1970s gun game makers, Williams is certainly the easiest gun games to work on and to keep running. Williams used pinball technology in their gun games, so they are familiar to EM pinball techs. Also parts are readily since they are basically the same as pinball parts. Williams did not use tape players for sound (except on one game, ), so there are no issues with worn-out tapes or missing players. And their electronic sound cards are pretty robust. But on the other hand Williams didn't push the technology envelope like say Midway, making Williams guns not as feature robust (generally speaking).
But for an EM pinball tech, a Williams gun game is easy to repair. On the other hand Midway gun games are generally the most difficult to fix. The motorized score reels and use of early solidstate circuits for motor and game control can be a challange to repair.
Also Midway parts are not as plentiful as Williams. Midway's later use of light activation also relied more on solidstate circuits. Most pinball techs will be challenged by a broken Midway gun game. Chicago Coin (CCM) gun games are easier to repair than Midway, since like Williams they only used solidstate technology for sound. But CCM gun games not as robust as Williams gun games. CCM generally used inferior quality parts that didn't stand up as well as Williams parts.
Also CCM guns seem to have more issues with aiming, again probably because of lower quality parts. Ah, America again, where everyone has a car (or two!) and loves to drive.
So why not a vintage driving game? Now I'm not talking about those video game drivers today, but the pre-video mechanical driving games which are way more quite unique and innovative. Generally there are two types of EM driving games. Many use a round translucent artwork drum with a light inside. As the drum rotates, the driving scenery changes, like (Williams 3/62).
Other types of early driving game I really like have miniature cars that the driver steers remotely. (Southland Eng. 1960s) is very cool, as it's essentially a slot car track in a pinball machine. Also (Genco 10/57) and is very interesting.
The player steers a toy car, and has a lever for forward and reverse. The object is to steer onto the different targets, ramps, etc. On (Williams 4/55), the player drives a bulldozer through the game moving sand in a sandbox for 60 seconds (no scoring, no prizes!) Also (Sega 8/70) is a another similar game. These are pretty unique games, nothing like the video driving games of today.
Left: 1926-1949 style Mutoscope. Right: 1890s-1909 style Clam Mutoscope. Pictures by Jukebox Ed.
In the late 1800's American Mutoscope and Biograph Company of New York began producing coin operated picture peep shows where a crank is turned and about 1500 cards with photographs were displayed. This sequential flickering live action created a motion picture. These early units are known as the 'clam shell' Mutoscope, as the outside has a large clam shell cast into the side of the unit. In 1909 Mutoscope production of the coin operated clam shell machines stopped. But in the 1920's, Bill Rabkin purchased the rights to manufacture Mutoscope machines again, and formed a new company called 'International Mutoscope Reel Company'. From 1926 until 1949, they produced heavy Mutoscope machines using the same style card reels as the earlier machines (but not the pre-1910 style clam shell version), with sheet metal sides and an open frame stand.
Then about 1950, Mutoscope changed to more post-WW2 style viewer box with a closed stand. These were available from Mike Munves through the 1950s. Mutoscope viewers are always popular and reproduction reels are still being made and can be used in the original picture viewers.
The classic day of the digger was in the 1930s, as there were over 35 companies building and selling diggers/cranes. Sales were directed to the owners of Penny Arcades, Boardwalks and Beachfront Amusement Parks, but more elaborate models were designed to be operated in the finest Hotel Lobbies, Department Stores, and Train Stations. These 'Hotel Models' were mostly floor-standing console models, and the woodwork was often similar to fine wood furniture, often with highly polished and painted cast metal trim in an art-deco style. Most models were powered by an electric motor, however some had a hand crank. A few diggers of the Deco era type were built during and after World War II, until 1951. There were also Carnival type diggers/cranes.
Carnival companies during the 1930s did not always have reliable electric service so the 'hand crank' models were prefered. This meant the Erie Digger was popular for the traveling shows. Exhibit Supply, International Mutoscope, Bally, Scientific Machine and others followed by offering hand-crank models.
Also, the carnival operator favored the smaller, lighter, 'counter top' models because they could be easily transported. Carnival diggers during that era used cash currency and silver coin in the playfield as prizes. The early carnival diggers brought gambling to small town America. Chancing a penny or a nickel to win a Silver dollar coin made the carnival diggers very popular during the depression.
But in 1951 everything changed. A new Federal Law called the Johnson Interstate Transportation Act, classified all diggers as 'Gambling Devices'. This meant they could not be moved or sold across state lines, hence killing the market for the art deco diggers. Due to lobbying, a group of carnival digger operators was successful in having their diggers reclassified as 'Amusement Devices' in 1953, but to be legal, this type of legal crane had no electric motors and no coin slots. Consequently, there were no more of the 'Deco Era' cranes and diggers produced after 1951. As a result many diggers were modified from 1953 until the late 1970's to comply with Federal Law.
This is why many diggers currently seen are found without electric motors, coin mechs, prize chutes, or locking cabinet backs. In the mid 1950s some other interesting diggers came about, such as Chicago Coin's, Williams' and Williams'. But these digger did not award any prizes, and were purely for amusement only. For the lack of a better name, this is basically all games that don't fit into the above categories.
This includes baseball pitch and bat, manikin and animation games, and bowling games (see my and for information on those). Also I include the helicopter games, jet and airplane driving games (though I guess you could call these 'driving' games, but I don't), and other arcade weirdness. Finally, cranes and diggers that don't award prizes are also lumped into this category. Other arcade oddities include Gottlieb's 1940 and Evans' 1940, where a manikin (or is that mannequin?) plays Skee-ball in a small pinball sized game. There are plenty of other manikin arcade games too that are quite fun, like Chicago Coin's 1949, Mutoscope's 1948, and and Williams' 1957 and 1965.
As far as digger and cranes go, I personally like the 1950s versions like Williams' 1956 (appropriately named!) and Chicago Coin's 1956 (nearly identical games!) These two games are rather goofy, as the idea is to pick up as much sand or beads as possible in a given amount of time. No prize is won! (1930s cranes and diggers award prizes, and these are in their own section.) The era of arcade games right before video games took over (pre-1977) are often the most fun. Technology of the time really made these games a unique blend of EM and solidstate. They still have the 'EM charm', but they also have some flash of solidstate. The first generation of sound started as early as the 1950s, with Williams 1956, a puppet that danced to music, and the player could control the puppet.
This used a Proprietary cart endless loop 1/4' tape sound system. Later, the 1960s brought a short lived consumer format called PlayTape, which was the predecessor to 8-track. Then in late 1969, 8-track tape sound was used, and this is really the best sound quality and format for these EM games. Also the 8-track system allows more than one sound (channel) to be played at a time. So there could be an endless background sound with interactive foreground sound. The games with 8-track sound are really cool because the sound is quite good! After 1976 these 8-track games were no longer made, but really arcade games did not get sound as good as these 1969-1976 eight track games until the 1990s!
(We were stuck with bad 8-bit computer generated sound until the 1990s and good compression, large memory and fast processors became common.) For example, check out the 1974 Midway. It uses an 8-track tape player for the voice and sound, and it's quite funny and the sound is 'real' (not computer generated) and of good quality. See the web page on it, as there is even a downloadable movie clip of Chopper, complete with sound. It is quite a challanging games too, and a neat mix of EM (Electro-Mechanical) and solidstate technologies.
There are also some downloadable sound tracks taken from the 8-track players for games like Midway's (1971) and (1972), thanks to. Haunted House uses four channels of the 8-track sound.
One for the background sounds, and three others which only turn on when specific targets in the game are hit (check out the 'witch' sound track, which is hilarious). Game Lists, Alphabetically by Game Type. Arcade Games (Electro Mechanical): • aka 3D Dimensional Theatre, Mutoscope, 1950s (exact date unknown), came in either 5 or 10 'movie' systems. Basically a motorized timed slide show of sexy women. Used two slides, takes at slightly different angles, giving the viewer a very realistic 3-D effect! •, International Mutoscope, 1941, four anti-aircraft batteries shoot at a moving airplane.
Hits scored by proper coordination between guns and plane, 300 shots, 24' x 24' x 6 feet. •, Sega, 1/72 •, International Mutoscope, 10/40, actually made by C.R. Kirk & Company and distributed by Mutoscope, same concept as Chicago Coin's (5/59).
•, Kasco, 1970. •, Chicago Coin, 1972.
•, Western Products, 8/41. •, Chicago Coin, 6/55, fly around the world. Round the World Trainer, In the 1950's commercial airlines had revolutionized global travel.
It was possible to circle the globe if you could afford it. Chicago Coin allowed you to do it at a big discount with Around The World Trainer. You sit in a craft that resembles an aircraft cockpit, and upon insertion of a dime, attempted to fly the next illuminated city on the map of the world in front of you.
Movement was accomplished by using an air compressor to tip the craft up and down and side to side. Careful maneuvering allowed the light beam coming out of the front of the craft to line up with the lit city. •, International Mutoscope, 8/46, came in a couple different versions using different backglasses. •, Sega, 1973, a tank driving game where the player controls a small remote tank.
•, Chicago Coin, 1956, coin operated bumper pool game. •, Exhibit Supply, 6/28, a strength tester that moves an airplane up a pole from a patron's strike on the padded block.
•, Chicago Coin, 1950 to 1952, aka 'Strike up the band', deposit a coin and the curtains open and the animated manikin musicians play a tune, bandbox works with a jukebox. •, United, 4/64, a combination pool and bowling type shuffle alley. Williams also made a game called Bank Pool (#140, 1/56) which was a coin operated pool table. •, Mills Novelty Co., date unknown, bagpuncher is a strength type boxing and punching game, very similar to Mill's earlier Punching Bag and Mutoscope's (1910) and Exhibit Supply's (1941) and Sega's (1960s). •, Bally, 1940, bally basketball game. •, Bally, date unknown, a ski-ball type bowling game. •, Automatic Novelty Company, 1925, seen in the Mike Munves catalog during the 1950s as 'the Striking Clock.'
Insert a penny and pull up on the barbell with either with a curling motion or with a shoulder pull. •, Genco, 4/56, a pool/billards baseball game. •, Midway, 1964, domed basketball, holes line the concave court and players on opposite ends try to be the first to launch the ball out using a numbered series of push-buttons on their control panel, •, Sega, 1966, domed basketball. •, Taito, 1960s (exact date unknown), doomed basketball. •, Chicago Coin, 1947, one player, balls automatically delivered to an offensive manikin basketball player which the player controls and uses to shoot for a basket.
Also a defensive manikin that moves left and right in front of the player controlled offensive manikin. •, Exhibit Supply, late 1941.
Uses a Schwinn bicycle to test the players maximum speed. •, Mike Munves, 1940s (exact date unknown).
•, Billiardette Table Mfg. (Baumann Manufacturing), 1934, Chicago IL, proportionate to a standard billiard table, with the six holes. A coin-op mini pool table. •, Home Billiardette Table Mfg.
(Baumann Manufacturing) 1931, Chicago IL, proportionate to a standard billiard table, with the eight holes. A coin-op mini pool table.
Manufacturing Corporation, late 1920s (exact date unknown), uses an ABT style gun to practice pool on a mini pool table which is 30' long, 18' wide, 11-1/2' tall. •, maker unknown, 1950s (exact date unknown), animated bimbo babies play to music. •, United Billards Inc, 1981, a copy of Williams' (1956), designed for kids, Bimbo the clown talked and sang, moving his head from side to side, player could press buttons on the front console which controlled Bimbo 3 Ring Circus' arm and leg movement. •, Rockola, 1939, dice machine. •, Buckley Manufacturing Co.
(Chicago IL), 1936-1937, a payout dice machine. Similar to the Bally Reliance dice payout machine. •, North Western Corp.
(Morris Il), 1950s (exact date unknown), try and move a ring along a bent metal rod to test your sobriety, 18'x18'x4', battery operated. •, Exhibit Supply, 1939, spinning ball propelled down lane, similar to Bally's. •, maker unknown, date unknown (1980s), a modern version of Mutoscope's (1955). •, Midway, 1972, a dart wall game, Bulls eye uses hand controllers. •, Caille Bros, 1900s (exact date unknown), lung tester and grip tester. •, Caille Bros, 1900s (exact date unknown), lung tester.
•, Caille Bros, 1905, a movie viewer that was competition for Mutoscope's. •, 1950s (exact date unknown), Exhibit Supply, basically a funhouse mirror in a camera shaped timed box. •, 1950s (exact date unknown), Mike Munvees, Si Redd's version, basically a funhouse mirror in a camera shaped timed box. •, Midway, 1963.
•, maker unknown, 1970s (exact date unknown), uses circuit board and Nixie tubes to show patron's bets on horses. Has a payout hopper and spins the horses around on a turntable. •, Gottlieb, 3/71, head-to-head pinball soccer game with two players at opposite ends of the playfield, simultaneous play, can not be played with one player. Each player has flipper buttons which control only those flippers facing the opponent.
Ball enters play from between the flippers. Game has 8 flippers and vertically mounted score reels.
•, maker unknown, date unknown. •, Southland Engineering, 1964, when red 'draw' light flashes, players fastdraw handguns and fire in a western style gun fight. •, ICE, 1983 to present, domed mechanical hockey game. Also see the 1970s Sega game called. •, Midway, 10/74, Midway's Chopper was much more advanced helicopter flying game than, and Sega's.
Mechanical aliens would move up and down. They were equipped with light sensors so that you could shoot them with your pulsating light beam. The light beam was pulsating all of the time. As a pilot’s skill improved, the targets and obstacles moved faster and faster.
Electronic sound and 8-track player with erie music. •, Nutting Associates, 1972, the first commercial video game. Very funky fiberglass cabinet, black and white monitor, kind of like 'Asteroids' but without the asteroids.
•, Sega, 1974. •, Williams, 2/56, game #144, often confused with Williams' 1955 (because of the sign on Crane that says, 'Be a Sidewalk Engineer'), four buttons operate the steam shovel to scoop up as many beans as possible in a given amount of time. Game uses 'Lentil' beans.
Very similar to Chicago Coin's (6/56). •, Taito, early 1970s (exact date unknown), strength tester. •, Sega, 1970s, Danbo is similar to, same cabinet but the elephant is off the ground and must use the trunk's suction to grab the ball off the ground and place the ball in a net. •, probably 1950s, maker unknown, two black puppets dance much like Williams'.
•, Williams, 1970, very similar to Williams' (1970) and. Spin the disk on the right side to throw the darts towards the target. As it spins, the darts light up going across the score glass. It can land on the target for points. •, Chicago Coin, 1952, four players. Use the plunger to shoot a pinball, trying to shoot for the highest point alley.
Higher points make the player's horse go further. The first horse to the end wins.
In case of a tie, the highest points total wins. •, Sega, early 1970s (exact date unknown), electronic sound, horses race each other head to head, also a pachinko style game, timed 45 second game. •, United, 5/55, a 'roll-down' game where a ball is rolled down the playfield and into the desired hole advancing a mechanical horse in the backbox. •, Williams, 1956, two players, coin operated bumper pool game. •, Sega, 10/71. •, Exhibit Supply, 1925, a back strength tester that the patron lifts a floor lever. If done strong enough, the donkey brays out a donkey sound.
•, WMS, 1994-1999. Williams up'ed the ante by adding a 192x64 dot matrix display to their spinning reel slot machines. •, Americoin, 1970s (exact date unknown), much like Williams' (1956), bulldozer, 8-track tape player. •, International Mutoscope, 1950s (exact date unknown).
•, Exhibit Supply, 1922. •, Sega (SegaSA), 1970s (exact date unknown). •, Mills, 1900s (exact date unknown), electricity strength tester. Mfg Company, 1950s (exact date unknown).
•, Zamperla, year unknown (probably 1960s), strength tester, squeeze the bull's horns together to move the needle. Evans, 1946, Evans Races was a air drawn horse race betting game much like. •, Allied Leisure, 1975, a projector game where the player sits in a chair and moves around the F114 to shoot other planes.
8-track tape player for background sound. •, Sega, 1970s (exact date unknown), faceoff is very similar to. •, Face Place LLC, recent. Face Place is a brand new coin operated photo booth with a bit of old time nostalgia.
This photo booth takes black and white pictures in a strip of four photos •, Chicago Coin, year unknown, a ball popping type game. Klugh Company, 1940s (exact date unknown), peep show type viewer. •, Americoin, 1976. Basically a gun game that uses real water propelled by a user controlled fire truck. Timed game (operator selectable 50 to 90 seconds), 8 track player for background sound. Fight the fires in 8 different windows with fluorescent water, and as soon as the fire is scored in one windows, game moves the fire to another.
Optional pedestal was available. •, ICE, 1984. •, International Mutoscope, 1950s (exact date unknown). •, Exhibit Supply, date unknown, a strength tester. •, Sega, 1970s (exact date unknown).
•, PRW (Phonographic Ruffle & Walker), 1970s (exact date unknown). •, International Mutoscope, 7/50. •, Chicago Coin, 1972, electronic sound. •, Chester-Pollard Amusement Company (NYC), 1/26, manikin football game, very large oak cabinet. •, CCM, date unknown, Chicago Coin coin operated foosball game. •, maker unknown, date unknown, German game similiar to the Chester Pollard, but smaller and cuter. The 'FubBall' is really German for Fussball.
•, Bally, 1950s (exact date unknown), a phone with a tape player. After a coin is inserted, a story is played through the phone for the patron. •, Caille Brothers (Detroit), 1900s, made for many years during the early 1900s. • Goal Tender, Midway, 1973, game #566. •, Midway, 6/69, a strength tester.
•, Bally, 8/58, a real full size one hole coin operated mini putt-putt. •, Jennings and Mill, mid-1930s, both Mills and Jennings made slot machines that vended golf balls. Jennings and Mills golf ball vendors (as they were called, to avoid the 'golf ball slot machine' stigma) were made primarily during the mid 1930s (Jennings Sportman around 1937 and Mills Golf Ball Vendor around 1935). •, Seeburg, 1936, Seeburg Grand National was made in the early 1930's when gambling on pinball games had become extremely popular. Seeburg wanted a piece of the action, so they made this cash payout horserace game. The player selected the number of the horse desired to bet on, then the circle of horses would spin, and if it stopped on that horse number, you won!
•, Sega, 1972. •, Exhibit Supply, date unknown, a strength tester.
•, American Gripmeter, 1947, arcade strength tester. •, Gottlieb, 1940, uses no electricity, a penny determines one's strength. Either squeeze the center pull bar, or push or pull the outer bars. If strong enough the bell will ring.
•, maker unknown, date unknown. •, Mills Novelty, 1905, lung tester game where the patron blew into a tube and the harder they blew, the more hats would lift off the men's heads in the game. Comical men's names too like Howie Blewitt and August Wind. Also see the Mills Novelty. •, Bromley, 1991, an updated and fully electronic version of Midway's (1974) helicopter game. •, Sega, 7/68, similar to Midway's helicopter game (1969) and Amusement Engineering's.
8-track player for background sound. •, Amusement Engineering, 1968, helicopter flying game, similar to Midway's (1969) and Sega's (1968). •, Sega, 1977. •, Exhibit Supply, 1939. •, United, 1956, two players, coin operated bumper pool game.
•, Chicgo Coin, 11/68, two players. •, Games Inc., 1957, upright arcade golf game. •, 1950s (exact date unknown), Mike Munvees, Si Redd's version, basically a funhouse mirror in a camera shaped timed box. •, Williams, 1/65, one player, golf theme pitch and bat style game with manikin golfer.
Backglass animation, similar to Williams' Apollo (1967) pinball game. Uses same manikin golfer as (9/64). •, Chicago Coin, circa 1951, coin operated bumper pool. •, Superior Games, 1928, Hoot Mon golf is very similar to Chester Pollard (1929). •, Williams, 01/52. A two player head-to-head pinball game with backglass animation (mechanical horses that move along a track.) Two people can play simulataneously, trying to advance their horse feathers to the finish line first.
•, Global Industries (Cheyenne Wyoming), 1960s (exact date unknown), horse shoes. •, Midway, 1993, a mini bar-style basketball arcade game.
•, Exhibit Supply, 1941, sqeeze the handle and a light will stop and telling the answer for finding a mate. The answer categories are Horse Around, Be lovable, Practice Petting, Be on the Make, Advertise, Flirt, Spruce up, Feed'em, Blind Date, Woo to Win, Step Out. •, Exhibit Supply, 1935, Horseshoes a dice game, but does not payout, more of a trade stimulator. But still a neat game, just not a pay out model. •, International Mutoscope, 1950s (exact date unknown, miniature bowling/skeeball game. •, Bally, 1940s (date unknown), rolldown game.
•, 1983, Taito, Try and use the two joysticks to tip a motorized bar back and forth, maneuvering a ball up to a specific lit hole on the playfield. •, Mills Novelty Co., 1908, battery operated shocking arcade machine. •, Gottlieb, 1928 to 1932, a dice machine trade stimulator. •, United Distributing, 1950s (exact date unknown), a small battery operated (4 D cells) strength tester. A nickel is put in the handle, and it falls down to the base of the game (where the coin box resides.) Patron squeezes the handle to move the lights up as far as possible. •, Evans, 6/40, a manikin skee ball game similar to (Evans 3/40).
•, Midway, 12/70, game #546, a monster style gun game where the player shoots monsters with a joystick control, electronic sound. •, Sega, 1972. •, Jaycopters Recreation Ltd. (Edmonton, Alberta, Canada), 1968. The object of the game is to fly the helicopter so it lands on each of three numbered heliport pads (in order) spaced around the playfield. As you progress through the three pads, trees start to come into play (one near the pad#2 and two surrounding pad#3).
If you hit a tree and trigger it's contact, a 'crash' light brightens on the control board and you have to go back and re-touch your last pad. •, Williams, 11/54, game #115. •, Chicago Coin, 5/59, same cabinet as Genco's (1957) and (1958), and a similiar style space flying game. •, Sega, 8/70. •, Exhibit Supply, year unknown.
•, Sega, same as Sega Derby Day, early 1970s (exact date unknown). •, Midway, 1960s (exact date unknown). •, Sega, 1970.
•, Chester-Pollard Amusement Company (NYC), 10/29, manikin golf game countertop version. •, Americoin, 1970s (exact date unknown), a digger/crane game where the player picks up diecast cars (the 'junk') and tries to load them into the hopper. The more cars loaded, the more points. Uses an 8-track tape player for sound. A newer version of the older Williams (1956) and Chicago Coin's (1956). •, Sega, 1972, shark moves around and the player shoots it with a spear gun. It has a series of slides on a wheel that make the shark move and thrash around when shot.
Same game as Sega's, but Sea Devil had a manta ray instead of a shark. •, International Mutoscope, 9/55, KO Champ is a manikin boxing game under a dome. •, International Mutoscope, 1938, a monkey strength tester where the patron tried to get the monkey up as high as possible on the pole. •, Bally, 6/59, game #609, one of the Bally 'skill' series games. •, Southland Engineering, 3/64, one player, a 9 hole par 3 manikin golf game. Designed by Harry Williams, low production, very similar to Williams' (9/64) as Williams bought the rights to Little Pro, but Little Pro has a much less attractive art. •, Bromley, 1991, a 9 hole par 3 manikin golf game.
A modern version of Southland Engineering's (3/64) and Williams' (9/64). •, Buckley, 1930s (exact date unknown), a payout horse race slot machine. Evans, 1933, mechanical horse race payout game same as.
•, International Mutoscope, 1950s (exact date unknown), a vendor good luck metal dispenser which gives the looks and sound it is making a engraved metal (but is actually just dispensing a pre-made token). •, Williams, 1946, Williams first coin op game was a conversion. •, Penny Amusements (Syracuse NY), 1968, a penny pitch style game. •, Genco, 1957, Genco Lucky7 is a rolldown equivalent of playing dice. •, Sega, 1973.
•, Bally, 2/38, a copy of Bally's Blow-Ball, a player controlled hair dryer type blower allows the player to move a ball into scoring holes. •, Project Support Engineering, 1975, Man Eater is an early black and white video game but in a very unique shark-shaped cabinet. •, Genco, 1950s (exact date unknown), coin operated massage chair.
•, United Engineering, 1929, mechanical golf game. A small version of Chester Pollard and Junior Golf.
Meadow Lark has three hole golf course with a five stroke penalty lake hazard. •, Mercury Steel Corp (Detroit), 1950s (exact date unknown), available in several variants from a counter top model to a floor model. •, Standard Metal Typer Inc, 1938 to 1980s, patron stamps letters on a metal disk. •, Capitol Projector Corp (NYC), 9/47, three different sized top frames were available from small to tall. Also reissued in 4/62 as 'Midget Movie Theatre'. •, Chicago Coin, 1949, 1 player, manikin player skee bowl game, (also see the copy of this game, Satomi's, 1972). •, Williams, 8/70, game #379, manikin bowler, reissue of and (12/57).
•, Sega, late 1960s (exact date unknown), a mechanical soccer type arcade game. •, Williams, 9/64, two players, 9 hole par 3 manikin golf game. Must shoot holes one to nine, in order, with a limited number of shots. The rights for this game were bought from Southland Engineering. Hence Mini Golf is very similar to their (1964) game.
Score reels only show strokes taken and hole number. A more pitch and bat style of this game was released in 1965 with Williams' game. •, Evans, 1930s (exact date unknown), 42' race track much like Evans, but smaller. •, Sega, 6/69. Very similar to Midway's. •, Mike Munves, 1960s (exact date unknown). Has a continuous loop tape playing circus music and the animated monkeys play along.
Adjustable timer plays music for 10 seconds to 2 minutes. German made machine sold by Mike Munves in NY. • Monkey Bizz, Allied Leisure, 1968, Allied Leisure's first game, player maneuvered a metal hook to try and pick up plastic monkeys at the bottom of a glass-enclosed playfield. •, Genco, 1950s (exact date unknown), similar to Genco's Two Player Basketball.
•, maker unknown, year unknown, two players shot a ball in a bagatelle type mini playfield, trying to advance their monkey up the pole. First one to the top wins.
•, Mike Munves, 1950s (exact date unknown), music plays and as the user cranks the wheel the monkey moves his head and bangs the symbols. •, maker unknown, year unknown. •, American Mutoscope & Biograph Co., 1895 to 1909 (American Mutoscope) & 1926-1950s (International Mutoscope), peep show movie viewer. •, Midway, 8/65, one player, monster theme pitch and bat.
•, Exhibit Supply, 1957, a colony of live ants living in a glass house. •, Genco, 6/57, two player, a rolldown game where the player is trying to get '21' in each of the four frames. A bonus value is added to the player's score if they don't 'bust.' •, Rockola, 1930s (exact date unknown), available as a gumball trade simulator, or without gumball vendor. Patron bets on rotating horses. •, Exidy, 1976, Exidy failed attempt to copy the classic 1947 Chicago Coin. Only about 1000 of these were made, as they did not sell well (they had to compete with videos and pinballs).
•, Western Products Company (Chicago), 1/40, countertop game. •, Mills Novelty Co., circa 1904, known as the 'Show Your Strength Owl Lifter' because of the owl head cast into the metal surround. 'Let the strong man show you your strength'. •, Evans, 1930s (exact date unknown), horses race under a glass dome. •, Pace, 1931 to 1942, the first console slot machine where horses race under the top glass.
•, Midway, 11/74 •, Chicago Coin, 1965, one player, backbox animation. Has a manikin golfer next to the conventional 'pitch and bat' style bat. Unfortunately the manikin is often broken (from pitched balls). Novelty version of Super Par Golf. •, Williams, 1990s (exact date unknown), an intelligent pay phone system.
•, Exhibit Supply, 12/56, come on teaser entices viewer to insert coin to view. •, maker unknown, 1930s (exact date unknown), a payout dice machine. •, Williams, 1/73, game #412, very similar to Williams (1970) and Williams (1970).
With a sharp spin of the wheel watch the lit image of a coin fly through the air attempting to land it in the most desirable spot in the fountain. •, Williams, 4/56, game #146, uses a Proprietary 1/4' cart endless loop tape sound system, designed for kids, Peppy the clown talked and sang to calliope music, moving his head from side to side, player could press buttons on the front console which controlled Peppy’s arm and leg movement. Similar to United's Bimbo Three Ring Circus. •, Mills, 1900s.
Drop a penny into the coin head and the clockwork mech starts which results in the spray of perfume onto a handkerchief. •, Crown (Taito), late 1960s, basically a similar game to Midway's. •, Grostchen, 1939, a mechanical arcade game/trade simulator that dispenses gum balls, try and get the metal ball to the top of Pikes peak. • Pilot Wheel, Dale Engineering, 12/47, remote control P-51 Mustang figher plane.
•, Midway, 1994, an arcade amusement game with flippers by Williams, never produced in quantity. •, Exhibit Supply Company, 1938. ESCO ping pong. There is a ball lift on each end and as long as you keep scoring on your opponent you continue to serve. If a player hits the ball in the side-out traps on his side of the net, it will score for the opponent.
Game is over when one player hits 11. There are small score reels for each player's score. •, Chester Pollard Amusement Company, 1929-1930, a two horse game where players turn a hand wheel to move their horse. • (or Play Soccer), Chester Pollard Amusement Company, 1924-1926, mechanical soccer game (marked as 'football' outside the USA).
•, Chester-Pollard Amusement Company (NYC), 12/29, manikin golf game in large huge oak cabinet •, Hili corp, date unknown. •, International Mutoscope, 1940. •, Groetchen, 5/42, a WW2 comical game with Hitler as the rat. •, Whichard Industries Inc., date unknown. •, coin operated Pop Corn machines by various manufacturers during the 1940s, 1950s, 1960s. •, coin operated Pop Corn machine, the Biltmore Popperette popcorn machine. •, Chicago Coin, 10/64, a ball popping turret type game.
Evans, date unknown, the track turns by an operator and the horse closest to the finish line wins, and the patron gets some candy. •, Sega, 1972, two players, mechanically animated manikin bowling game. Sega Pro Bowler is very similar to Williams' (8/70).
Five foot playfield length. •, Chicago Coin, 1961, upgraded version of. •, Chicago Coin, August 1961, two player hockey game. • Punching Bag, Mills Novelty Co., 1900, a boxing strength tester, very similar to Mill's.
•, Sega, 1960s (exact date unknown), a boxing strength tester. •, Sammy, 1970s (exact date unknown), a WW1 bi-plane shoots at an Austin Mini Cooper. Player 1 controls the plane up and down, the speed a tiny machine gun mounted on the plane that lights up every time the trigger is pulled. If the Player 2 button is pressed, this controls the speed of the Austin Mini Cooper by means of front floor mounted gas pedal. Try to out run the bi-plane to the tunnel or slow down to make the bi-plane pass the car. •, American Mutoscope & Biograph Co., 1910, dial on face registers force of the punch, a boxing strength tester.
•, Exhibit Supply, 1941, a boxing strength tester. •, maker unknown, 1950s (exact date unknown), a trivia game with lights trivia cards. Game had 100s of questions, all realative to the 1950s. •, Midway, 9/63, two player pinball, auto racing pinball style game but with a racecar 'running man' type unit, similar to (1964) and (12/64), uses real 'Dinky Toy' cars (one Ferrari, one Maserati) in the backbox. •, International Mutoscope, 1940s (exact date unknown), similar cabinet to Mutoscope's. The object is to keep a rocket (pinpoint of light) moving on a radar screen and to hover over the game's cross hairs.
•, Bally, 1930s (exact date unknown), Nine horses race down the track, with odds drum indicating the odds on the winning horse. Payout goes into a hidden drawer compartment. Named after Bally's founder Ray Maloney. Similar to the 1935. •, Midway, 1958, a ball popping game where the player tried to get a redball into certain positions on a bingo style grid.
•, Sega (SegaSA), 1970s (exact date unknown). •, Williams, 11/70, game #383, very similar to Williams and Williams (1970). Although very simple in design, this is a LOT of fun to play. One or two players can play. You spin the disk on the right side to throw the horseshoe towards the pit on the other side of the glass. As it spins, the horseshoe lights up going across the glass. It can land in the pit for one point, a leaner for two, or a ringer for three.
You get seven shots per game, and if you get a ringer on the third or sixth (I think) shots, you get an extra toss. It is so simple and stupid, but it is fun. •, International Mutoscope, 1956, Rock and Roll is a ball maze game.
Jennings, 6/40, a skee-ball bowling type game. •, Chicago Coin, 6/55, fly around the world. Round the World Trainer, In the 1950's commercial airlines had revolutionized global travel. It was possible to circle the globe if you could afford it.
Chicago Coin allowed you to do it at a big discount with Around The World Trainer. You sit in a craft that resembles an aircraft cockpit, and upon insertion of a dime, attempted to fly the next illuminated city on the map of the world in front of you. Movement was accomplished by using an air compressor to tip the craft up and down and side to side. Careful maneuvering allowed the light beam coming out of the front of the craft to line up with the lit city.
•, Midway, 6/70, game #544, gun game that launches rockets with a joystick control, electronic sound. SAMI stands for Surface to Air Missile Interceptor. •, MCI, 6/74, game is time based (adjustable) where the player tries to spin the tumbler left and right and watch a meter for the correct number. If player gets the combination, they win a token which is dispensed inside the safe. Evans, 1933, a nickel is inserted and the Pick the Winner dial can be turned to the number of the horse choosen to win the race.
•, Williams, 5/56, game #153, coin operated pool game, •, Midway, 11/70, game #545, electronic sound, a submarine game where the player looks through a periscope to shoot ships. •, Sega, 1972, same as (Sega 1972).
• Sea Hunt, Allied Leisure, 1972, a shakerball game. A square cabinet with a pinball playfield and two handles. The playfield was designed where you could shake it, as the the playfield was movable. The playfield was free-floating. •, Midway, 1/70, game #543, electronic sound, a submarine game with the player looking through a periscope to shoot ships. •, Midway, 10/71, game #551, skill game with dual joysticks, electronic sound generator and 8-track player sound loop. •, Midway, 1976, electronic video game version of (1970), a submarine game where the player looks through a periscope to shoot ships on a black and white video monitor with a color overlay.
Midway 8080 class CPU game (like Space Invaders). •, Exhibit Supply, 4/57, timed peep show device with topless ladies. Also sold as 'Peeping Tom Headquarters' and 'Life in a Brownstone Mansion'. •, Richman Corp. (sold by Munves), 4/52, two players. There are five or six ping pong balls that fall into holes. Each hole has a lever that you manually trigger to flick a paddle under the ball to shoot it towards the basket.
Each basket is scored on the backboard scoreboard (lights). •, Mike Munves 1960s (exact date unknown). Has a continuous loop tape playing circus music and the animated monkeys play along. Adjustable timer plays music for 10 seconds to 2 minutes. German made machine sold by Mike Munves in NY.
•, Mills Novelty Co., circa 1904, known as the 'owl lifter strength tester' because of the owl head cast into the metal surround. 'Let the strong man show you your strength'.
•, Williams, 4/55, game #126, a strange game that really is more of a toy. Player gets to control a remote controlled bulldozer around a big sandbox for 60 seconds. No scoring and no prizes! •, Sigma, 1999-2005. Video slot machines by Sigma. •, Genco, 1953.
•, Scientific Games (Brooklyn NY), 1/40, a skee-ball bowling type game. •, Mike Munvees, 1960s (exact date unknown), a mechanical skiing game, ski through 80 games in under two minutes in the fastest time.
•, Standard Coin Machine Co. (Chicago IL), 1930s (exact date unknown). • (standard and deluxe), Bally, 9/60, game #656, came in standard and deluxe versions, has a mechanical horse race on the top of the game. •, Bally, 3/58, The object is to drop a coin in the top slot and 'flick' the handles to shoot it back and forth. The better you shoot, the higher points. Highest score is 460 based on the max points on the way to the bottom.
• (standard and deluxe), Bally, 10/58, game #616, 500 total produced. •, Bally, 4/60, game #653, 250 produced. •, International Mutoscope, 1948, two players, manikin boxers fight each other (boxing), one control moves the fighter forward and back, the other control swings the fighter's arm, when a fighter is knocked out by a hit to the chin, the manikin actually falls down for the count, three knock outs and the other player wins. •, Gottlieb, 1940, one player, skee ball style manikin game. Similar to Evan's (1940).
Evans, 3/40, one player, manikin ski ball skee-ball game, similar to Gottlieb's (1940). •, Baker Novelty, 1941. •, maker unknown, 1940s (exact date unknown). •, Sega, 1972, submarine game where you shot the subs and they break in half and explode.
Must like the Sammy. •, Allied Leisure, 1971. •, Sega (Segasa), 1970s (exact date unknown). •, Cinematronics/Magicon, 10/83, laser disc video game. •, Kasco, 1970, uses are 3/4 inch glow in the dark nylon balls in the blacklight lit play area.
This game is basically a kicker catcher type of game where the spaceship is moved lift and right using a joystick to 'catch' the 'Space Balls'. Serious Sam The Second Encounter Download Ita. •, Bally, 1969, rotating moon and black light gives the moon a 3-D look, like a helicopter game in which the player drops the lunar lander on a string into certain holes in the moon (which rotates). •, Leisure-Tron (Ann Arbor MI), 1970, can be played as one player (verses the game) or head-to-head two player, uses a real laser as a ray-o-lite type device.
•, Bally, 1934, player picks a winner, then presses a lever and the horses spin around. •, Williams, 11/68, game #364, fly the helicopter-like space rocket around in circles, trying to hit the target contacts with the metal rod on the bottom of the rocketship to score points. Very similar to and, but Space Pilot uses two propeller motors (vertical and horizontal) for up/down forward/back motion (unlike the helicopter games). •, Bally, 1962, game #697, catch colored balls with the highest value in your 5 holes to beat the other players before the timer runs out, center spinner turns and throws balls, 29' x 29' x 48'. • Spooksville, Allied Leisure, 1972, a shakerball game, a square cabinet with a pinball playfield and two handles. The playfield was designed where you could shake it, as the the playfield was movable. The playfield was free-floating.
•, Gottlieb, 1956, Gottlieb Spot-Pool was a coin operated bumper pool game. •, Jennings, 1934-1936, a slot machine dressed up as a pinball machine. Manufacturer started in 1934, with the cabinet being redesigned in January 1935. The Jennings Sportsman appears to be a pinball machine with a ball shooter, pins on a playfield, and number values underneath the holes. But there is a slot machine lever on the side and a payout tray in the front. •, Aquatic Products (Los Angeles), 5/57, a water polo gun game with a ping pong ball. •, Kasko, 1975, aka Star V or Star 5, mechanical projection star flying game.
•, Chicago Coin, mid-1950s (exact date unknown), a ball popping game much like Williams 1959 gun games using balls (Vanguard,, Titan and Space Glider). •, Chicago Coin, 6/56, game is played by inserting coin and moving 2 levers which operate the steam shovel to scoop up as much lentel beans as possible in a given amount of time. Similar to Williams' (2/56). •, Williams, 1980s (exact date unknown), cool vertical flipper game. •, Midway, 3/71, game #548, electronic sound. A weird flying game that is unique. •, Mills, 1910, a lung strength tester.
Most were destroyed because of the fear of Tuberculosis. •, Midway, 1979, probably the last EM arcade made by Midway.
•, Bally, 1970s (exact date unknown), Subpack submarine game. •, Sammy (Satomi), 1970s (exact date unknown), SubRoc is a submarine style gun game much like Sega. •, Evans, 7/41 •, Chicago Coin, 1950s (exact date unknown), CCM SuperJet is a kiddie ride. •, Williams, 12/54, Williams SuperJet game #116. •, Bally, 1950s (exact date unknown). •, Bally, 12/70.
•, Evans, 9/39 to 1/53, in several different variations, mechanical manikin bowling game. Rockola made a licensed copy called 1940 to 1941, Evans went out of business in 1955, and the manikin bowler idea was bought by Williams and used in their and. •, Williams, 12/57, two players, mechanically animated manikin bowling game, match feature, replay version of Ten Pins (12/57), reissed in 1970 as. •, Williams, 12/57, six players, mechanically animated manikin bowling game, a six player version.
Available only in 7 foot ('jumbo') playfield length. •, Rockola, made from January 1940 to 1941, A licensed copy of Evans'. •, Williams, 12/57, two players, mechanically animated manikin bowling game, no match (novelty), reissed in 1970 as. •, Capitol Projector Corporation (NYC), date unknown. •, Mike Munves (NYC), 8/45, a WW2 revamp of into a gun game. •, Exhibit Supply, 4/28, a stregth tester.
Pull the tiger's tail and if you pull hard enough, the tiger 'roars'. •, P & S Machine Company, 1947, a pinball type skeeball game with a rotating barrel. •, Williams, 1965, game #307, a pitch and bat with a football theme.
Has a football running man unit. Instead of 'outs' (like baseball), 'fumbles' are used (three fumbles end the game). If a 25 yard target is hit, a running man unit football player 'runs' (to first base).
One hundred yards (getting a running man unit player to run 'home') scores one point (a touchdown) on the score reels. If all targets are hit (including two fumbles!) across the back of the playfield (there is a light on the backglass corresponding to each target), then an overtime period is awarded (three additional fumbles). Also a touchdown pocket with a bullseye target, a carry-over feature (spell T-O-U-C-H-D-O-W-N) for multiple replays, and a magnet under the playfield to randomly vary the pitching.
•, Genco, 3/54, two players, 2 Player Basketball has player controlled manikin basketball players compete against each other, game comes three ways (novelty, deluxe, super). •, International Mutoscope, 1950s (exact date unknown), strength tester game. Mfg Company, 1950s (exact date unknown). •, Bally, 2/46, periscope type submarine gun game. •, Allied Leisure, 10/69, an early Trivia style game using 8mm film on an endless loop. •, Exhibit Supply, 1940s (exact date unknown), stand on the base and insert a coin and it vibrates giving a foot massage, 5'1' high.
•, Exhibit Supply, 1930s (exact date unknown), also known as the Chin Machine. Player pulls himself up onto the rings, when their head touches the rubber mat at the top, a bell rings.
At the same time player receives vibration through the arms and shoulders. •, Victor Vending Corporation, 5/50, a countertop basket ball game. •, Mills Novelty Co., 1907 to 1929, though not an arcade game, the Violano Virtuoso is a beautiful work of art, and is a player violin. •, International Mutoscope, 1957, a record recording booth (similar to a photo booth) that lets the patron make an actual 6' record which could be played on any record player. Customer selectable output record for 45 or 78 RPM.
•, Mills Novelty, 1905, lung tester game where the patron blew into a tube and caused weights in the cabinet to lift up. The weights rised in sequence and a very strong blow would lift all the weights. Also see the Mills.
• Whatizit, Allied Leisure, 1972 • Southland Engineering, 1960s, a kiddy horse ride where the horse moves along an 8 foot track. Very unique horse ride, does more than just 'buck'. •, Midway, 4/69, game #601, electronic sound (optional 8-track player is a rumor). Fly a helicopter around circle.
The helicopter is attached to a rod that pivots on top of a center pylon and a counter weight helps lift the helicopter. Player controls the helicopter's pitch and speed (Whirly Bird, and all used a similar helicopter, motor and pitch control mechanism).
The object of the game is to fly the helicopter so it touch one of several pins (located around the edges of the helicopter's circle of rotation) that were identified by a light with the helicopter's 'wisker'. After touching one pin, that would sequence to another pin. Whiskers on the helicopter passed a small current through the pin and the helicopter.
When navigated and hit the correct pin, the player scored. •, Genco, 9/46. •, Midway, 12/64, two player pitch & bat, racecar 'running man' type unit, similar to (9/63) and (1964) pinball games, but Winner is a pitch & bat. Uses real 'Dinky Toy' cars (one Ferrari, one Maserati) in the backbox. •, Bally, 1968, electro-mechanical soccer game, men move in tracks and turn to kick the ball. •, 1984, Taito, on Zeek's Peek try and use the two joysticks to tip a motorized bar back and forth, maneuvering a ball up to a specific lit hole on the playfield.
Diggers/Cranes - Prize Winning (Electro Mechanical): (Diggers that do not award a prize are in the Arcade section.). •, Exhibit Supply, 1939, a digger/crane game, named 'Blue Streak' for the blue mirror background often found in the game. •, Williams Bartlett, 1926-1931, the original nickel carnival crane. •, Bonzini and Sopransi (France), 1936, digger turntable crane.
•, Exhibit Supply, 1933, also known as the 20th (Twentieth) Century Digger', a smaller crane that likes to drop the prize before it can reach the payout chute. •, Hawtin, 1938, unique round digger/crane. •, Exhibit Supply, 1939.
• Dredger, Exhibit Supply, 2/32. •, International Mutoscope, 1933. •, Star Machine Manufacturing (NYC), 4/34, digger/crane device. •, Erie Manufacturing Corporation, 1924 to 1946, was a favorite of the early traveling operators and remained so up to, and even well past, the Johnson Interstate Transportation Act of 1951.
•, Exhibit Supply, 1930s (exact date unknown), a digger/crane game. Though 'ESCO' stands for Exhibit Supply Company, 'ESCO' is on the front casting. This is probably another incarnation of their. • Imperial, Exhibit Supply, 1/36.
•, Exhibit Supply, 6/28, a digger/crane game, known as 'model G'. • Junior Crane, International Mutoscope, 4/32. •, International Mutoscope, 12/34.
• Miniature Steam Shovel, Sheldon Dickerson Steven Mfg Company, 1926. •, Exhibit Supply, 1940, miniature steam shovel digger/crane. •, Exhibit Supply, 1930s (exact date unknown), a claw type digger/crane that always at minimum dispensed a piece of candy, basically a with a different front casing. •, Exhibit Supply, 1934, 'Miniature Steam Shovel' metal header on some models, a digger/crane game.
• Pile Driver, Automatic Games (Englewood CA), 1933. • Red Top Crane, International Mutoscope, 1935. •, Exhibit Supply, 1930s (exact date unknown), a rotary pusher type digger/crane game.
•, International Mutoscope, 1930s (exact date unknown), claw type digger. Merchandiser, Mills Novelty Co., 5/34. •, Sidebottom Novelty company, 1951. •, Sega, 1970s (exact year unknown). •, Bonzini and Sopransi (France), 1930s (exact date unknown), beautiful casting of a car on the top of the crane. Hp Altec Lansing Drivers For Windows 7 Free Download here.
•, Buckley, 1/35, a table top digger/crane. •, Exhibit Supply, 1933, also known as the 'Century Digger', a smaller crane that likes to drop the prize before it can reach the payout chute. • Yankee Traveling Crane, Stutz Machine Company, 8/33. Driving Games (Electro Mechanical Car/Motorcycle): (Other rocket/helicopter/bulldozer type driving games in the arcade section.) •, American Machine & Foundry (AMF), 1960s (exact date unknow), a coin operated slot car track much like and Southland Engineering's (1963). •, American Machine & Foundry Company, 1966, a very large coin operated 1/24 scale slot car track with a figure8. Cars do not crash though, due to a 'traffic light' blocking system. •, Chicago Coin, 6/55, fly around the world.
Round the World Trainer, In the 1950's commercial airlines had revolutionized global travel. It was possible to circle the globe if you could afford it.
Chicago Coin allowed you to do it at a big discount with Around The World Trainer. You sit in a craft that resembles an aircraft cockpit, and upon insertion of a dime, attempted to fly the next illuminated city on the map of the world in front of you. Movement was accomplished by using an air compressor to tip the craft up and down and side to side. Careful maneuvering allowed the light beam coming out of the front of the craft to line up with the lit city. •, Dale, 1950s (exact date unknown). •, Chicago Coin, 12/74, two players, shot ball to advance car around track, 8-track tape player sound.
Chicago Coin also made an identical game called that was a horse theme. •, Capitol Projector Corporation, 10/59, Auto Test is a motion picture coin operated driving training game. •, Allied Leisure, 1974, essentially the same game as Allied Leisure. • Cross Country Auto Race, Keeney Mfg, 11/56. •, International Mutoscope, 10/48, two player. •, All-Tech Industries, early 1960s (exact date unknown), sort of a kiddie ride combined with a Mutoscope Drive Yourself, tape player for sound.
•, Capitol Projector, 1950s (exact date unknown). •, Taito, 1970s (exact date unknown).
•, Allied Leasure, late 1960s or early 1970s (exact year unknown). •, manufacturer unknown, late 1950s (exact date unknown), sit down driving game complete with tailfins. •, Sega, 1970, roll over cars by ramming it, thus scoring points. Has a cracker chute in the back board which acts as a speaker outlet for the eight track tape player. Same cabinet as the 1970 Sega. •, Allied Leisure, 6/71. •, Chicago Coin, 4/69, Drivemaster uses 'playtape' sound.
•, International Mutoscope, 3/41, try and drive the Drive-Mobile across the map of the highways of the United States. Stay on course, of the driving progress is delayed. •, Kasko, 1970s (exact date unknown), uses 16mm film as the background. •, Sega, late 1960s (exact date unknown). •, International Mutoscope, 6/54, while you sit on the seat and steer, the seat moves in the direction turned.
The object is the stay on the road to get more points. Similar to Williams 1962, it has a rotating barrel with the road on it. •, Midway, 2/72, inside the cabinet is large flat course.
The dune buggy is attached to a boom and the player manuvers about the course against time while scoring points for clearing obstacles. •, Midway, 7/79, an EM game even though introduced in 1979, 18 Wheeler. •, Allied Leisure, 1975, a projector game where the player sits in a chair and moves around to shoot other planes. •, Midway, 1964, two player pinball, auto racing pinball style game but with a racecar 'running man' type unit, similar to (9/63) and (12/64), uses real 'Dinky Toy' cars (one Ferrari, one Maserati) in the backbox.
•, Sega, 1976, actually a video game, same as Sega's. •, Sega, 8/69 •, Dukane Corporation, 1960s (exact date unknown.) •, Bally, 4/72, the game has a tiny motorcycle with a working motor, complete with chain drive. Twist the game's handle bar throttle and the motorcycle's motor spins, which in turn cause the drum mounted hill scenery to advance towards the player. Add too much power and the cycle pops a wheelie resulting in lost time and points. Complete several laps to enter the black lit night mode. •, All-Tech Industries (Florida), date unknown, Hi-way patrol is sort of a kiddie ride with an adult steering wheel and a drum type driving mechanism characterizing a cop chasing a speeding bad guy car down the highway. •, Kasco, 1969, very similar to CCM's (1969), uses a rear projection system with a glass spinning disc and photo-optic cars.
Many folks (in the USA and Canada) are familiar with the Chicago Coin Speedway version of this game. KASCO sold 1000s of these games around the world and but Chicago Coin bought the license for North America. •, Midway, 1/71, game #547, electronic sound. •, Capitol Projector, 1950s (exact date unknown). A driving game much like Capitol Projector's, but in a smaller footprint. •, American Machine & Foundry (AMF), 1960s (exact date unknown), one player, an oval coin operated slot car track, similar to and Southland Engineering's 1963 and.
•, Pace, 1941, based on Paces Races, but instead of horses uses cars. Four player game, where the player must turn a small crank handle to advance their car. Turn too fast and a clutch activates and resets the car to the beginning of the track. Turn too slow and obviously you lose the race. •, Mike Munves Corporation, 1960s (exact date unknown.) During the 1960s Mike Munves got into the slot car craze that was going around the U.S., and offered large 'plug and play' slot car tracks. •, Allied Leisure, 1973.
•, Sega, 1971, Black lighted 1/32 scale car driving on a vertical belt with mirrors. •, Sega, 1973, MotoChamp has several small motorcycles on the playfield. The object is to take your player controlled motorcycle to the other end of the playfield. But while this is happening, the other game controlled motorcycles impede your progress.
•, Sega, 1976, actually a video game, same as Sega's. •, Sega, 1968, Moto polo's two players each control a small foam motorcycle and push around a ping pong ball trying to score on the other's goal, 8 track player makes motorcycle noises. •, Genco, 10/57, you steer a car, and have a lever for forward and reverse. The object is to steer onto the different targets, ramps, etc, to work your way across the USA from NY to LA. •, Chicago Coin, 10/70, white cabinet sides.
A second version was also released in 1974 with orange cabinet sides and an updated more realistic looking top marquee sign and an optional 8-track tape player. •, Sega, 8/70 •, Taito, 1970s (exact date unknown).
•, Midway, 9/63, two player pinball, auto racing pinball style game but with a racecar 'running man' type unit, similar to (1964) and (12/64), uses real 'Dinky Toy' cars (one Ferrari, one Maserati) in the backbox. •, Dale, 1950s (exact date unknown). •, Sega, 1970s (exact date unknown).
•, Williams, 3/62, game #264, there is a barrel that rotates within the machine with a road on it. The center of the road has metal contacts points every inch or so. The object is to keep the car on the road (and the car has a metal contact on the bottom of it) by steering the full-size steering wheel on the machine.
It has a LOUD bell that rings when you score points by completing the circuit with the two contact points. •, Bally, 8/71, holographic car racing. •, Sega, 1972, electronic sound, 8-track player, drive over sand dunes and hazzards, cover as much distance as possible in the time allowed, similar cabinet as Sega's (1970). •, Williams, 1955.
A strange game that really is more of a toy. Player can manage one or two H.O. Scale trains, and prevent crashes. Player controls train speed, and go through tunnels and bridges. A block system is part of the machine which prevents train crashes. •, Williams, 4/55, game #126, a strange game that really is more of a toy.
Player gets to control a remote controlled bulldozer around a big sandbox for 60 seconds. No scoring and no prizes! •, Genco, 4/58, great space graphics, similar to Genco's (1957) but with a space theme. •, Chicago Coin, 1970.
•, Chicago Coin, 6/74. •, Southland Engineering, 9/63, two players, two small slot cars race around a figure-8 style slot car track inside a pinball cabinet. Similar to Southland Engineering's (6/63) and AMF's and. •, Chicago Coin, 9/69, electronic sound, very similar to (CCM, 1970/1974) and (Kasco 1969).
• Street Burner, Allied Leisure, 1970s (exact date unknown). •, Allied Leisure, 11/71, Spin-Out uses a projection unit. •, Sega, 8/70, Formica sides with great car graphics. Steer the car back and forth across the front of the playfield, and the car is equipped with a bumper that acts as a flipper to hit the ball up the playfield. The object is to hit the ball into the different numbered holes, which then light up on the backglass.
Here's the kicker, if you end up 'winning,' the machine dispenses, in this case, a small packet of crackers (although, who knows how long these crackers have been in this machine!) •, Taito, 1970s (exact date unknown). •, Allied Leisure, 1974 • Super Speedway, Chicago Coin, 7/71 • Tank, International Mutoscope, 1943, a revamp of Mutoscope's Drive Mobile (3/41). •, Sammy, 1970s (exact date unknown). •, Southland Engineering, 6/63, two players, two small slot cars race around a figure-8 style slot car track, similar to Southland Engineering's (6/63) and AMF's. •, International Mutoscope, 1943, a revamp of Mutoscope's Drive Mobile (3/41).
•, ICE, 1980s (exact date unknown), a slot car track under a plastic dome. •, Chicago Coin, 1974, two players, shot ball to advance horses around track, 8-track tape player sound. Chicago Coin also made an identical game called that was a car theme. •, Kasco, 1974, a Japanese company (similar to Sega) EM game where you drive a 1930s style cop car and chase and shoot at a car of gangsters. •, Allied Leisure, 6/70, motorcycle driving game. •, Midway, 12/64, two player pitch & bat, auto racing style game but with a racecar 'running man' type unit, similar to (9/63) and (1964), uses real 'Dinky Toy' cars (one Ferrari, one Maserati) in the backbox. Fortune Tellers: •, Exhibit Supply, 1944, card vendor.
•, Exhibit Supply, 1940s (exact date unknown), Aladdins Lamp is a token vending fortune teller. •, Deca, 5/54, full size Grandma, life size with human moves (chest, both hands, eyes, head), the crystal ball glows once coin is inserted. She will scan the cards for a peek into your future, and then a fortune card will drop for the player. A copy of the Mike Munves (which was a copy of the 1932 Mutoscope ). Note reproductions of 'Grandma' have been made since the 1970s. •, Deca, 1950s, another Grandma fortune teller copy. Erickson Company, 1950s (exact date unknown), dispenses a fortune card.
This fortune teller is often said to be 'the one from the Twilight Zone TV episode with William Shatner'. •, Sega, 1971, fortune teller. • Astroscope fortune teller, Crabb Manufacturing Co., 8/38, arm does not move.
• (new model), Crabb Manufacturing Co., 8/39, the wizard inside the reverse painted glass (three dimentional made of wood or cardboard) moves his arm, constantly pointing to the coin entrance. The lights flash and the player moves the right side dial indicator to pick his birthday, and the center indicator picks the month by zodiac sign. A package is delivered to the player that contains two sheets (folded 8.5' x 11') with zodiac and birthday information.
•, maker unknown, 1930s (exact year unknown). •, International Mutoscope, 1938, a personality tester, much like Mutoscope's. •, 1929-1932 William Gent Vending Company and later International Mutoscope.
Aka Cleveland Grandma or Cleveland Grandmother. •, Ad Lee Company (Chicago), 2/32, fortune teller, also came in an electric version released 10/38. •, Future Products, 1931, fortune teller and gumball machine, the equivalent to a penny operated magic 8-ball. •, maker unknown, date unknown, coin dispensing fortune teller, remade in the 1980s. •, Roovers Brothers (Brooklyn NY), 1891 and electrified in 1910, newer reproductions have also be made. The donkey turns its head, lifts the rod in her right hand, chatters her little lips, moves her ears, checks you with her 'eye piece' and then spins the ship's wheel which rotates rapidly until it slows down and stops on a number. Player reads fortune from the two sheets on her sides as it correspondes to the number on the ship's wheel.
Total of 24 fortunes. See a very similar fortune teller,. •, maker unknown, year known. •, Zytronics Inc. (Miami FL), 1964, palm reading hand writing analysis machine model 20190, copyright by Zytron computer and electronics. This machine was made for the 1964/1965 World's Fair.
Used a large tape system to project the user's handwriting onto a projection screen. A random computer card was then dispensed to the user with their fortune (handwriting analysis.) •, Roovers Brothers (Brooklyn NY), exact date unknown, also see a very similar fortune teller,. •, Admiral Vending (Chicago), 1961, Fortune Theatre has interchangable live action puppets, over 100 different puppets available (including Elvis!), 30 second play for five cents, runs on batteries yet coin operated, •, maker unknown, year unknown. •, International Mutoscope, 1950s (exact date unknown). •, Mike Munves, 1950s (exact date unknown), one hand moves over the cards and other other hand moves over the cyrstal ball, head goes from side to side, eyes move, and the chest 'breathes', crystal ball glows as the machine dispenses a fortune card.
Your future is told! •, Mike Munves, 1950s (exact date unknown), one hand moves over the cards and other other hand moves over the cyrstal ball, head goes from side to side, eyes move, and the chest 'breathes', crystal ball glows as the machine dispenses a fortune card. •, William Gent Vending Company and later International Mutoscope. Aka Cleveland Grandma or Cleveland Grandmother. Grandmother's head moves left and right and nods up and down, her hand moves over the cards, her chest moves like she is breathing, and she of course gives out a fortune card.
Again, many reproductions of this famous style fortune teller have available since the 1970s. • Gypsy Card Reader fortune teller, Crabb Manufacturing Co., 1940. •, Genco, 5/57, a small fortune teller with sophisticated movements (nods, turns her head, breathes). She picks-up the card from the enclosure that she opens with her left hand.
After dropping the card into the caldron (which delivers it to the patron), she waves her hand. •, Exhibit Supply, 1930s (exact date unknown), insert a coin and place your hand on the palm reader plate. Pull the handle and fell beads moving under your hand, reading your fortune, then a fortune card is dispensed. •, Genco, 5/57, a dime for the horoscope and a nickle for the fortune. When you insert a coin the Grandma moves her head, moves both hands, and breathes and the hoppers inside spin until the right scroll is delivered into the tray out front. In the game pictured below the cabinet is original. The front grill is unpainted and the multicolored sparkles are present.
Grandma's dress is original. The Horoscope plastic insert is a reproduction. The Canopy top is a reproduction transulscent plastic vaccum formed copy just as the original.
The two front brass poles that attach the top to the base of the fortune teller are original as are three of the plastic-ceramic balls that sit on top. The two back balls are reproductions. The front glass also is a reproduction. •, maker unknown, 1960s (exact year unknown). • Khayyan the Mystic fortune teller, Exhibit Supply, 11/49. •, Exhibit Supply, circa 1940, squeeze the handle and measure the thrill of your kisses. •, Amuse Vend Industries, 1950s (exact date unknown).
•, International Mutoscope, 1938, a personality tester, much like Mutoscope's. •, International Mutoscope, 1/38, a personality tester. •, Exhibit Supply, 1930s (exact date unknown). Reissued several times during the 1950s and 1970s.
The 'classic' love tester most people remember. Exhibit Supply also made some later Love Testers with less oak and more painted wood in the 1940s.
•, Mike Munves, 1970s (exact date unknown) •, Sega, 1972. •, maker unknown, year unknown. Erikson (California), 1950s (exact date unknown), a restaurant napkin dispenser and fortune teller. Much like napkin dispenser, but with a slightly racer theme.
•, Roover Brothers of Brooklyn (New York), 1895 to 1904. •, ABT, late 1930s (exact date unknown), press your hand down and it lights the screen with your fortune, then it cuts off that piece of the film and vends it to you out the front.
•, Exhibit Supply, date unknown, a love fortune teller. • Magic Pen, Exhibit Supply, 1930s (exact date unknown). •, Exhibit Supply, 1950s (exact date unknown), a sourvenir piece fortune horoscope is dispensed. Not to be confused with the 1928 countertop Magic Mirror fortune teller by Beejay Products. •, Mike Munves, exact date unknown, basically a copy of the 1932 Mutoscope, but cabinet later redesigned with rounded corners for Munves later. •, Mills Novelties, 1908.
This was a high end machine made by Mills that actually talked. It used two cylinder style wax record players for the speech.
A very unique fortune teller. •, Mike Munves, 1950s (exact date unknown), another Munves futune teller that probably competed with Genco's (1957). • Mystic Eye fortune teller, Exhibit Supply, 1/42.
•, Mike Munves, 1940s (exact date unknown), aka a 1950s repaint of Exhibit Supply Wizard's Pen, palm reader fortune teller. Put a nickel in the Wizards Pen coin push slide and place your hand on the top casting, the pen inside jumps around as if writing a personal message to you. When finished Wizard Pen vends out what appears to be a hand written card with a reading of your palm. But in reality the card are pre-printed. •, maker unknown, 1930s (exact date unknown). •, International Mutoscope, 1920s (exact date unknown), fortune teller.
•, International Mutoscope, 12/54. •, Doraldina Corporations (Rochester NY), 1928, her chest moves as she breathes, and her eyes roll as she delivers a fortune. •, Roover Brothers of Brooklyn (New York), 1897 to 1904, a cat fortune teller, remade in the 1980s.
•, Exhibit Supply, circa 1940, mysterious mummy casket, player sets indicator to a question and deposits coin, startling full size skeleton head of Ramasees lights up and nods yes or no to answer the question. •, Robert Strauss, 1970s (exact date unknown), Robert Strauss was Steve Gronowski's Chicagoland Slot Machine show partner for many years. Steve made this machine just like the 'old time' fortune tellers of the 1930s. Cabinet is solid oak and used heavy duty gears and motors to animate Serena. Her head moves left and right, chest moves as she breathes, right hand moves over the card and left hand moves over the crystal ball, and then dispenses a fortune card. •, Exhibit Supply, 1944, a love tester where the lights go round and round, stopping randomly.
•, Ahren, 1930s (exact date unknown). The Sheik machine started out as Ahren's Human Analyst machines.
Drop a coin in the male or female coin slot and see the Sheik move back and forth. His quill pen appears to write a fortune, then a fortune card (written in longhand) is dispensed. •, Mills Novelty, 1920s (exact date unknown), fortune teller.
•, Exhibit Supply Co. (Chicago IL), 1939, really a vendor and not a fortune teller. Also known and labeled as 'Smiling Sam the Voo Doo Man' (Smiling Sam Voodoo man). Has animated figure with moving eyes and mouth. The Uncle Remus Type figure changes expressions from deep sadness to elation before giving a lucky piece. Also sold as the 'Blue Bird of Happiness' lucky piece vendor with a flapping wing blue bird instead of Smiling Sam. •, Exhibit Supply, 1940, 3 Questions Monkey fortune teller, same as the Three Wheels of Love.
•, Exhibit Supply, 1940, fortune teller, same as the Three Questions fortune teller. •, Exhibit Supply, 1950s (exact date unknown), really a fortune teller, this machine dispenses a card with the photograph of the patron's future partner and their kids, or a fortune type 'loser' certificate card using a vacum system.
•, Mills Novelty Co., 11/26, metal table top fortune teller with a rotating paper disk that shows the patron's fortune. •, Mike Munves, 1970s (exact date unknown) •, Exhibit Supply, 1940s (exact date unknown), palm reader fortune teller. Put a nickel in the Wizards Pen coin push slide and place your hand on the top casting, the pen inside jumps around as if writing a personal message to you. When finished the Wizard Pen vends out what appears to be a hand written card with a reading of your palm. But in reality the card are pre-printed. •, Peerless Vending, date unknown. •, International Mutoscope, 4/55, often confused as a Mike Munves fortune teller, Zelda was actually made by Mutoscope.
Zelda's eyes blink, her chest breathes, and her hand moves over the cards, and then she dispenses the patron's fortune on a card. •, maker unknow, date unknown. •, Prophetron, 8/69, he does not move, but ball does light up and glow as fortune is read using a patron held phone, proprietary cart tape sound system. The name 'Zoltan' was used and slightly modified to 'Zoltar Speaks' for a fortune teller used in the 1988 Tom Hanks movie 'Big' (though the fortune tellers 'Zoltan' and 'Zoltar' are nothing alike in looks or operation, this is often confused).
•, zoltarmachine.com, NEW, trying to take advantage of the Zoltar name as used in the movie 'Big', this recently made fortune teller uses the 'zoltar' name. (Has nothing to do with the movie however.) Dispenses fortune tickets and has mechanical animation (moving eyes, jaw, arm, head). Also speaks with 16 different phrases and the crystal ball lights. Gun and Rifle Games (Electro Mechanical): (Only games with actual guns - other shoot 'em type games in the Arcade section.) •, A.B.T. Manufacturing Corp., 1928 to 1961, a countertop trade stimulator gun game. •, MCI, 1970s (exact date unknown), came in two cabinet style (large and larger), project style WW2 gun game. •, International Mutoscope, 1941, four anti-aircraft batteries shoot at a moving airplane.
Hits scored by proper coordination between guns and plane, 300 shots, 24' x 24' x 6 feet. •, Keeney, 10/40, big sized projection screen gun game with an impressive 1930s machine gun. •, Chicago Coin, 1/68, an updated version of CCM's (1963). •, Williams, 1/73, game #396, solidstate sound, blacklight. •, Keeney Mfg, 7/39, uses a projection screen. •, Chicago Coin, 1/69, electronic sound. •, Williams, 2/68, game #353, electronic sound.
Bergman & Company (Germany), early 1960s (exact date unknown), distributed by Duncan Sales Company (Cleveland), a gun game that shoots actual metal pellets! •, Williams, 1967, black light. •, Exhibit Supply, 1920s (exact date unknown), two player gun game. •, Coin Machine Service, 1950s (exact date unknown), Bag-a-Bunny is a light ray style gun game conversion kit for Seeburg Shoot the Bear. •, Sega, 1974, twin guns. •, International Mutoscope, 4/57, 45 caliber handgun gun game. •, maker unknown, 1970s (exact date unknown).
• Battle of Mars, Dale Engineering, 12/47. • Battle Station, Allied Leisure, date unknown. •, Midway, 6/60, actually shoots a ball.
•, A.B.T., 1946. •, Genco, 6/54. •, Chicago Coin, 1973, dual gun game, 8-track tape player.
• Birds, Keeney, 1/37. •, Williams, 6/70, game #384, electronic sound. •, United, 1/55. •, Taito, 1970s (exact date unknown), BorderLine shoot down circling bi-planes which crash into a landscape scoring points in the process. Has a twin handled machine gun mounted on the front. •, Bally, 11/39, a light ray gun game.
•, Bally, 4/55, kiddie size gun game. •, Sega, 1970s (exact date unknown), twin guns. •, Hawtin, 1931, unique gun game in a digger style wood cabinet. •, Dale Engineering, 7/57. •, Taito, 1970s (exact date unknown).
•, Midway, 9/66. •, United, 11/54. •, Chicago Coin, 5/68. •, Chicago Coin, 2/62, CCM/CDI, same game as Rocket Rifle Range. Shoot a pinball off a metal rack, and it drops onto a pinball playfield. Shoot the pop bumpers to increase their value. •, Dale Engineering, 7/57.
•, Southland Engineering, 1964, when red 'draw' light flashes, players fastdraw handguns and fire in a western style gun fight. •, Leisure-Tron (Ann Arbor MI), 1970s (exact date unknown). Uses a real laser as a ray-o-lite type device against photo-cell type targets The lasers reflect off mirrors to point at the targets. Very unique game and similar to their game. •, Seeburg, 1939, a two-part (target unit and pedestal) light activation gun game known as the Ray-o-lite (Rayolite/Rayolight) G-1 (G1) gun.
A light gun style game with a target cabinet and a separate gun cabinet. •, Genco, 3/57. • Circus Target, Exhibit Supply, 12/53, shoots ping pong balls. •, Allied Leisure, 1979, dual rifle game. •, Kasco, 1970s (exact date unknown).
•, Sega, 4/70, tank shooting game where player turns a mechanical tank and shoots at five back-lit targets for a total of 12 shots. •, Chicago Coin, 1958, self contained electrically operated coin operated machine guns, large and comes in banks of three to fifteen guns, shoots steel balls, adjustable from 130 to 525 shots per play, gun is really big, large shooting gallery type device. •, Chicago Coin, 1973, electronic sound. •, Chicago Coin, 7/76, released as a pair with CCM's 1976. 8-track tape player for background sound.
• Convoy, Bally, 6/40. •, Seeburg, 2/54, a two-part (target unit and pedestal) light activation gun game. A light gun style game with a target cabinet and a separate gun cabinet. Much like the earlier Seeburg (1947). •, Evans, 1930s (exact date unknown), sort of a console ABT style gun game. •, Allied Leisure, 12/72, two players and two guns, Crackshot has solidstate sound.
•, Williams, 12/56, game #181, CrossFire Deluxe with match also available. •, Williams, 9/59, game #222, a gun game that hits balls which completes bingo-like patterns, •, Dale Engineering, 12/47. •, Genco, 10/56.
•, Chicago Coin, 1971, solidstate sound. •, Bally, 6/40, a light ray style gun game. •, Midway, 3/61, shoots real 11/16' plastic balls using shoots real balls using a compressor/vacuum system, nearly the same game as (9/60), and Bally's (1/61) and (5/61).
•, Bally, 2/60, five players, a bouncing ball game which players shots a gun to advance the mechanical horses to the finish line. •, Dale Engineering, early 1950s (exact date unknown). •, Midway, 1977, solidstate, 23' monitor, exactly the same as Midway's. •, Dale Engineering, late 1950s (exact date unknown), based on the gun game. •, Midway, 9/68, motorized score reels. •, Sega, 1/69 •, Midway, 1974, light gun and electronic sound. •, Automatic Games, 1930s (exact date unknown).
•, Exhibit Supply, 1936. Gent Manufacturing Company, 1920s (exact date unknown), in 1895 the Automatic Target Machine Company made one of the most interesting, inventive coin-op machines ever made. The object was to shoot a rifle at a bull's eye target.
The neat thing about this game was that when you fired the electric rifle, the bullet hole appeared on the target! In the 1920's, William Gent, an arcade operator and game reseller, revamped the machine calling it Electric Rifle. He added a wood cabinet where before there was a cast iron lollipop shaped stand for the target. In Gent's Electric Rifle there were airplanes that if hit would spin its propeller, ducks that would quack when hit, and other interesting targets. •, Exhibit Supply, 3/55, Five Hundred Shooting Gallery. •, Kasco, 1970s (exact date unknown).
•, Williams, 12/70, game #398, a bomber style gun game. •, Midway, 4/70, game #542, gun game with an India theme, 8-track tape player sound only. •, Chicago Coin, 1973. •, Midway, 9/67. •, Midway, 1994, redemption game.
•, Chicago Coin, about 1971, Backglass has a French legionaire with gun to Arab's head, 2 player, twin machine gun shaped guns. •, Sega, 1970s (exact date unknown), twin guns.
•, Chicago Coin, 1974, optional 8-track tape player. •, All-Tech Industries, early 1960s. •, Midway, 1974, Gang Busters has electronic sound and 8-track sound. •, Chicago Coin, 1966 or 1967, nearly identical to CCM's. •, Genco, 1/58. •, Sega, 8/70, manikin gun fighters have a shoot out, Sega Gunfight has electronic sound. •, Dale Engineering, 3/51, one of the three tall Exhibit Supply gun games ( and are the other two).
•, Electrotechnics (U.K.), 1983, Gun Slinger is an updated version of the 1960s Taylor. •, Bally, 4/59, Gunsmoke targets shoot back at player. •, Kasco, circa 1976. •, Midway, 1/72, game #553, gun game with monsters, blacklight lighting, 8-track player sound loop, uses a special 4-channel 8-track player (ne track is used for background 'spooky' sounds, and three other tracks have sound effects for specific targets - the ghost, the cat and the witch).
•, Williams, 6/59, game #216, a ball popping gun game. Thompson, 1944, based on the 1939 Seeburg game, (a two-part target unit and pedestal, light activation gun game known as the Ray-o-lite G-1 gun). This game uses a two-faced (siamese) manikin with Hitler and Tojo as the gun's target. •, Chicago Coin, 7/76, two piece light activiated gun game with saparte gun stand and target stand, •, All-Tech Industries (Florida), 1961, a gun game where the player sits on a moving horse and tries to hit a buffalo or a target (alternates) which moves across a remote target stand. •, Midway, 12/70, game #546, a monster style gun game where the player shoots monsters with a joystick control, electronic sound. •, Genco, 10/53. •, Seeburg, 1940, light activated gun game, probably the first conversion of the original 1939 Seeburg gun game.
•, Exhibit Supply, 1/52, one of the three tall Exhibit Supply gun games ( and are the other two). • Jungle Fighter, Dale Engineering, 12/47. •, Williams, 11/71, game #405, electronic sound.
•, United, 7/54. • Jungle Hunt, Exhibit Supply, 3/30, moving target and 10 shots.
•, Exhibit Supply, 10/56, unusual cabinet design. •, Exidy, 11/49, a pistol ray gun and wall mounted target unit. •, Seeburg, 1942, a WW2 conversion game of the light activiation rifle game (Seeburg 1939). •, Allied Leisure, 1974, two players, twin guns, no moving parts, solidstate game, probably one of the first solidstate gun games. • rifle range, Chicago Coin, 12/61. •, Gottlieb, 8/29, an A.B.T. Style gun game with motorized moving targets.
•, Bally, 5/61, shoots real 11/16' plastic balls using a vacuum/compressor system, nearly the same game as the Midway (9/60) and (3/61), and Bally's (1/61). •, Sega, 1972. •, Bally, 1984, a mechanical gun game that uses Bally's MPU-35 pinball solidstate board system. •, maker unknown (probably Seeburg), 1949, has a moving monkey which swings back and forth which the player shots from a remote gun stand, Ray-O-Lite pistol style gun game.
•, Midway, 1967, shoot at the monsters that are circling inside the machine, Frankenstein, and various ghouls and gobblins. •, Sega, 1972, shoots plastic balls using a vacuum system, much like the Midway (9/60) and (3/61), and the Bally (1/61) and (5/61).
•, Bally, 7/59. •, Genco, 6/54. •, Dynamic Amusement Devices (N. Hollywood, CA), 1961, full size (six foot) gunfighter that the player has a shootout with. Manikin's right arm draws up to shoot, small mohawk loop dual head audio tape with good sound. Much like (mid-1960s, Taylor Engineering) and. •, Taylor Manufacturing Company, mid-1960s (exact date unknown), had a player holster with a six-shoter gun facing a full sized manikin gunfighter.
A tape played the gunfighters voice as it would entice the player into a fight. Top Gun's eyes flashed it was time to draw. If you shot him in the chest with the light beam pistol before he shot you, the player won. Much like and Dynamic. •, Success Mfg (Chicago), 1/41. •, Chicago Coin, 1/71, electronic sound. •, Genco, 9/53.
•, Kasco, year unknown, mechanical gun game, shoot the ninjas jumping out and climbing up and down the walls and rocks. •, Midway, 2/68, motorized score reels, 1 Million BC has electronic sounds. •, Sega, 3/68 •, Williams, 8/69, game #375, electronic sound.
•, United, 11/56. • (aka Pistol Champ), Chicago Coin, 1947, shoot four animal targets, 15 shots for 5 cents, 'bubble head' cabinet similar to Chicago Coin's. •, Chicago Coin, 8/59.
•, Sega, 1970s (exact date unknown). •, Williams, 3/55, game #124.
•, Dale Engineering, 1930s (exact date unknown), big weird aluminum raygun on a pivot base that you look in and shoot. •, Exhibit Supply, 8/57. •, Chicago Coin, 6/60. •, Hayden Manufacturing, 1930, made in England, knock down all the cats with 5 balls and your 1 cent is returned.
•, Keeney, 3/55. •, Bally, 6/40, ray gun type similar to Seeburg's (1939), shoot at U-boats. •, Allied Leisure, 1972. •, Chicago Coin, 2/61, much like the 1930s and 1940s Seeburg light gun games and with a separate gun stand and a cord connecting the gun and the target cabinet. •, Seeburg, 1/36, a duck shoot game, this rayolite game is one of the first light activated gun games.
•, Midway, 12/64, timed game with unlimited shots. •, Chicago Coin, date unknown (probably mid 1970s). •, Genco, 6/54. •, Midway, 1961, shoots 11/16' nylon pellets with a vacuum system. •, Midway, 6/63.
• Rifle Range, Seeburg, 1950. •, A.B.T., 1960s (exact date unknown), 3 or 6 air gun rifle range with automatic rifles shooting moving targets, Air-O-Matic gun powered by compressed air, 3/16' shots can be reused, fully automatic, accurate up to 35 feet. •, Sega, 1967, after finishing ten shots for ten cents, it prints out a card that is extracted on the right side of the cabinet. This card is a print of where your shots landed in relation to the bullseye targets. The cards are in roll form.
•, Chicago Coin, 9/63. •, Midway, 1977, solidstate, 23' monitor, exactly the same as Midway's. •, Chicago Coin, 2/62, CCM/CDI, same game as Champion Rifle Range. Shoot a pinball off a metal rack, and it drops onto a pinball playfield. Shoot the pop bumpers to increase their value.
•, Chicago Coin, 1972, electronic sound, 8-track tape player background sound. •, Chicago Coin, 6/69, 8-track tape player.
•, Sega (SegaSA), 1970s (exact date unknown), twin guns. •, Williams, 12/54, game #122.
•, Williams, 5/55, game #121. •, Rockola, 1/37, light beam gun with separate gun stand. •, Bally, 1/61, Sharp Shooter shoots real 11/16' plastic balls using a vacuum/compressor system, nearly the same game as the Midway (9/60) and (3/61), and the later Bally (5/61). •, Chicago Coin, 5/71, electronic sound. •, Chicago Coin, 3/76, released at the same time as CCM's gun game, 8-track tape player. •, International Mutoscope, 7/34, shoot targets to drop prizes into the hopper. • Shoot the Bartender, International Mutoscope, 1939.
•, Seeburg, 1947, a light gun rayolite style game with a target cabinet and a separate gun cabinet. •, Seeburg, 6/40, a Rayolite gun game, a WW2 revamp of the 1939 Seeburg.
•, Chicago Coin, 2/60. •, Seeburg, late 1940s (exact date unknown), a conversion of the 1947 Seeburg. •, Exhibit Supply, 5/54 •, Midway, 9/60, shoots real 11/16' plastic balls using shoots real balls using a compressor/vacuum system, nearly the same game as (3/61), and Bally's (1/61) and (5/61). •, Taylor Manufacturing Company, mid-1960s (exact date unknown), Shoot Out at Rock Gulch had a player holster with a six-shoter gun facing a full sized manikin gunfighter. A tape played the gunfighters voice as it would entice the player into a fight. When the manikin's eyes flashed it was time to draw.
If you shot him in the chest with the light beam pistol before he shot you, the player won. •, Alfred Crompton (U.K.), 1960s (exact date unknown), a small foot print gun game with a Halloween theme. •, Nintendo, 1974, projection gun game like Nintendo's Wild Gunman and Sky Hawk. •, Supreme, 1942, a revamp of (1940), big sized projection screen gun game with an impressive 1930s machine gun.
•, Exhibit Supply, 10/49, dual.45 caliber handguns, made by Exhibit under license from Dale Engineering. •, A.B.T., year unknown. •, Dale Engineering, 10/50, one of the three tall Exhibit Supply gun games ( and are the other two).
• Skill Thrill, Daval, 1941. •, Fey, 1920s (exact date unknown), player shots his penny at one of three target holes. If successful, a payout is received.
•, Chicago Coin, 10/71. •, Bally, 6/40, light activated ray gun style.
•, International Mutoscope, 3/40. •, Taito, 1970s (exact date unknown), Sky Fighter 2. •, Genco, 7/53. •, Nintendo, 1970s exact date unknown, a project style gun game similar to Nintendo's Wild Gunman and Shooting Trainer.
• Sky Pilot, the Baker Company, 1940. •, United, 10/58, unique cabinet, twin guns but single player. •, Genco, 5/55, two players take turns at shooting.
•, Williams, 3/71, game #399, electronic sound. • Space Age Gun, Genco, 6/58. •, Sega, date unknown. •, Williams, 11/60, game #243, a gun game that pops rubber balls into the air completing bingo style patterns. •, Exhibit Supply, 1/53.
•, Midway, 1964, fourteen targets: two are stationary bonus targets, four rotating 90 degree targets, eight on a turntable with '2 balls' that pop up when hit. •, Bally, 5/58, no trigger to pull, plastic balls are automatically feed and shot from the gun at faster than one ball per second, does not use air to shot balls. •, Exhibit Supply, 1950s (exact date unknown), gun game. •, Bally, 9/58, kiddie size.
•, Williams, 2/69, game #365, electronic sound, black light. • Sportland, Keeney, 11/51. •, Exhibit Supply, 11/54. •, Midway, 1970s (exact date unknown), electronic sound, •, Keeney, 12/54. •, Genco, 8/56. •, Exhibit Supply, 8/54.
•, Williams, 7/72, game #395, electronic sound. •, Keeney, 11/41, shot metal balls at the sub. • Super Big Top Rifle Gallery, Genco, 12/55. •, Chicago Coin, 12/69, electronic sound with 8-track player. •, Chicago Coin, 1966 or 1967, nearly identical to CCM's. • Target Gun, Exhibit Supply, 4/49.
•, Automatic Devices Inc./Falcon Industries, 12/47, used a 45 caliber semi-auto hand gun replica, smallest ray (light) gun game ever made. Manufacturing Corp., 1928 to 1961, a countertop trade stimulator gun game.
•, Keeney, 11/36, light activated gun game. • Targets, Bally, 10/59. • Target Master, Automatic Devices Inc, 1949. • Target Master, Falcon Industries, 1948. •, Chicago Coin, 1963, huge machine type gun and unique cabinet.
•, Williams, 11/59, game #225, a gun game that pops rubber balls into the air completing bingo style patterns. •, Evans, 1/41, very unique looking. • Top Gun, Taylor Engineering (California), mid 1960s (exact date unknown), player tries to out-draw a six foot manikin gun fighter, much like (1961, Dynamic Amusement Devices). •, Midway, 1976, western themed shoot-out game with six surprise targets.
• Torpedo, Bally, 6/40, shoot balls at U-boat. •, Sega, 1970s (exact date unknown), twin guns. •, Chicago Coin, 4/73, dual console gun game with a double-barrel style shotgun, light activate targets. •, Exhibit Supply, 7/55. •, Midway, 6/64. •, Midway, 1974, two players and two guns, 8-track sound, light activated targets.
•, Chicago Coin, 1971, two players and two rifles, 8-track tape player. •, Chicago Coin, 1974, twin guns, 2 players, 8-track tape player. •, Keeney, 11/61, two players and two pistols. •, MCI (Milwaukee Coin Industries), 1972, Uboat is a submarine gun game similar to Midway's (1969). Marshall, A.B.T., 1950s (exact date unknown), a standup style gun game,,. •, Williams, 5/59, game #213, a gun game that pops rubber balls into the air completing bingo style patterns. • Western Gun, Exhibit Supply, 7/53.
•, Midway, 9/70, game #541, a gun game that shoots nylon plastic balls using a compressor/vacuum system, and hits physical rotating targets, NO electronic sound (unlike other gun games from Midway in this era). •, Nintendo, 1974, gunfighters are projected on to a screen, when the gunfighers eyes flash, the player draws.
Similar to Nintendo's Shooting Trainer and Sky Hawk. By Gunpei Yokoi who was also responsible for the Game Boy, color Game Boy, Virtual Boy, Donkey Kong. •, Midway, 6/71, game #549, gun game with wild animal theme and 8-track player sound. •, Genco, 2/55. •, Chicago Coin, 5/61, Indian moves back and forth in score box, two piece light ray gun (light activated) and gun stand and target stand, gun attached to gun stand and can not be removed, CCM's last two-piece gun game. Similar to CCM's (2/61). •, Chicago Coin, 1967.
•, Genco, 2/55, two players take turns at shooting. Has a new Criss Cross match feature making it Criss Cross Wild West.
•, Chicago Coin, 7/62. Pictures, flyers and info thanks to Mike Pacak, B.Bolman, J.Stahlecker, L.Bieza, B.Kurtz, Jukebox Eddie, Mike Munves catalogs, and many others. * Email the collector * Go to the.